In the spirit of full disclosure I was provided a review copy of this supplement for a full and honest review.
Aries Christensen (@Aries_AlyssaGD) dives straight into the magic items Magelin’s Magical Merchandise consists of, not wasting space and cramming a collection 60 enchanting wares into this supplement’s 11 jam-packed pages for an absolute pittance at $1.99. That’s barely more than 3 cents an item!
The layout and design strongly echo the section of the Dungeon Master’s Guide and the many varied items are laid out professionally. The use of art throughout the supplement is wonderful with Christensen combing many sources for appropriate art to accompany and signify a significant number of the items, again evoking the DMG.
The items themselves range from the sublime to the ridiculous, with many stops on the way at useful, awesome and extremely amusing. All of items have interesting concepts, flavour and/or inspiration behind them, which make them feel more alive and unique than a dry list of +X with Y type of damage, although the Tempered Iron Weapons have you covered if that’s what you’re after. This collection ranges from Common to Very Rare, so there are goodies for all the levels.
Due to their being so many items, I have picked out a bunch that stood out to me to take a bit of a closer look at, but I have strange tastes, so remember there are many more that are more useful and stabby.
The first of the magical merchandise is the Annoying Hat, a steampunk top hat with “The spirit of a talented gnomish wizard named Grumbles [living] inside this hat”. This spirit can give aid in arcane matters, but also has a tendency to lecture and rant. How can you not love a haunted headpiece!? Stylish, useful and filled to the brim with fun roleplaying opportunities.
Bag of Infinite Oranges, Uncommon Wondrous delight that does exactly what is says on the tin, allowing the owner to roll lots of dice and fill a space with oranges. The party will never suffer from scurvy again! I can also see some world breaking and definitely economy destroying ramifications from this bag falling into the wrong hands, which gives me flashbacks to the Skyrim videos of folx dropping collosal amounts of cabbages, but otherwise it’s just juicy fun and rather a-peeling.
Cape of Divine Music, Uncommon garment that provides appropriate musical accomplishment to heroic deeds and generally look so cool you just ooze charisma. In many ways this is the cooler older sibling to the Cloak of Billowing that lends you their CDs to make your own mixtapes...
(This makes me so old...Right back the review!)
Fancy Lingerie, Uncommon undergarments that give the wearer “Advantage on errr… performance checks”. Magic panties, briefs, bloomers, boxers and thongs! MAGIC PANTS! (UK) I can this being something Vargis (@twittysuch) on Tales from the Mist (@MistTalesDnD) would snatch if he had the chance!
Fine Mustache, Uncommon fake mustache of exceptional quality that proves that the mustache maketh the person and all top lip facial hair, the toothbrush/ Hitler mustache excluded, make a person all the more alluring and charismatic. See: Tom Selleck, the eponymous Bob of Bob’s Burgers and Burt Reynolds. However, this mustache, as fine as its is, just happens to be cursed with the chance for it to fall off at inappropriate times. Fashion is dangerous, death save young and leave beautiful facial hair.
Glass Dragon, Very Rare new and improved Figurine of Wondrous Power, which can became a real pseudodragon with added fire power once a long period of Attunement has passed. This is such a wonderful thing to find, keep and then have a PC suddenly realise they have their own pet/ familiar. I truly see the potential for an epic moment of surprise and joy at the table when it takes physical form. I love the line of flavour, “it has a tendency to move from place to place while your back is turned” while in its crystalline form, which a DM could have a lot of fun with.
Hat of the Wild West, Rare Stetson that essentially turns you into Travis Billingham (Critical Role), a charismatic and rugged (oh so rugged...) outlaw with a great Southern accent. This is magical headgear that makes the wearer feel like a rugged outlaw, whether they are or not, and compels them to speak in Southern (US) accent. Also, the hat cannot be removed except by magical means. These are described as a curse, but quite frankly I see that as added bonuses and I can see some fun and silly roleplay moments.
Kitty Got Claws, Uncommon magical brass knuckles that snikt! These are perfect to live out your Wolverine fantasies and are just a really cool set of magical weapon with a great deal of style.
Maios’s Crown of the Maiden, Rare crown gives the wearer an youthful, harmless and innocent appearance (within reason), which has so much potential for disguise, espionage and hilarious antics.
Porta-Piano, Uncommon floating keyboard that follows the attuned character and rolls up like a scroll for the busy bard on the go. And now I really want to roll up a bard based on Gene from Bob’s Burgers!
Rusty Lamp, Common voice activated lamp with the default setting being yelling “wake up” at it. Perfect for night time strolls and getting the party up after a late night of carousing.
Seno’s Monocle, Uncommon eyeglass of monlologuing, mansplaining and making yourself feel like the smartest person in then room with the advantage to prove it. Both useful and potential to lead to some really amusing and hopefully funny annoying roleplaying opportunities
Spider Necklace, Very Rare Cursed arachnid chain that looks creepy cool... but slowly turns the wearer into a Drider. Fashion is all about taking chances.
Tiny White Flag of Cowardice, Uncommon vexillological wonder with ability to make enemies chill out, giving the wielder an opportunity to chat, escape or take advantage of the sudden lack of hostility.
These items have the kind of flavour and individuality that makes it easy to use them as seeds for lore and adventures. Rumours tell of an ancient artefact in which an immensely powerful Wizard used to keep her secrets in to keep them safe. Tales tell of a Glass Dragon filled with arcane knowledge lost to the ages, though no-one has ever managed to crack its crystalline mysteries. They can be used to build NPCs. Who would own something like an Annoying Hat? Who is the spirit that resides within and are they a relative? Besides the aid and monologueing, what kind of relationship do the wearer and resident have?
Through messaging with the Christensen, I was made aware that “most of those magic items were compiled from all the shops for [their] first few campaigns”. This goes some way to explaining the wonderful flavour and a reminder for us all to keep track do the items we create because they could bring a lot of joy and amusement to others one, as this supplement clearly shows!
This is a seriously awesome hoard of goodies that looks great and comes at a incredible price. I cannot recommend it more strongly and will definitely be using these items in my games!
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