Tiny Legacies a nice combination of GM world building advice, Legacy setting material, and a half dozen pages of additional rules and some new super powers for the Tiny Supers RPG. The art has a nice consistent look -even if there isn't quite enough of it. Aside from the stats of the included heroes/villains and the aforementioned six pages of system specific material, there is plenty here to use with any other super RPG.
Now, was I blown away by the Legacy setting? Not really. It's a solid take on a campaign setting for super heroes with all the bases covered. I'd be more inclined to borrow a few pieces here and there, but if you want a ready made setting with just enough history/depth? You'll find it here. I was part of the Kickstarter, so I paid a lot less for the PDF and print versions. At $11.99 the PDF is a couple dollars more than I'd normally like to spend on a smaller setting book (at 111 pages total, Tiny Legacies is not a huge book). It does cover a handful of super powers that you or at least one of your players will probably want to include in a Tiny Supers campaign, so you may not want to wait on a sale to pick up Tiny Legacies. Of course, the more of the setting you end up using the better value you'll get for your money.
The new powers are: Disruption, Electrokinesis, Mimicry, Mind Control, and Siphoning.
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