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Five Leagues from the Borderlands 2E

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Average Rating:4.8 / 5
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Five Leagues from the Borderlands 2E
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Five Leagues from the Borderlands 2E
Publisher: Nordic Weasel Games
by Georgios A. [Verified Purchaser]
Date Added: 12/31/2020 15:05:19

Low fantasy... check. Warband management with advancement elements... check. Skirmish wargaming...check. Solo player focused...check.

Five Leagues from the Borderlands succeeds at all the above and even more. This is a choose your own miniatures skirmish wargame with careful balance and some innovative mechanics.

It's low fantasy. The implied setting is medieval western Europe, where magic and monsters are rare. Elves, dwarves, orcs, undead exist in the game at just the right dose to make it interesting. Don't expect wizards riding dragons, shooting fireballs against laser shooting smilodons. It's poverty and ignorance. This is the middle ages, spanning from dark ages to rennaiscance.

It has warband management and you advance each and every one of your members. Rags to riches. Gutter urchin to warlord. You chose their unique gear, armor, weapons. The campaign turn reminded me heavily of old school computer games. They have just enough stats to be interesting and varied without becoming cluttered. There is a clear Follower and Hero distinction and you really want your members to advance to Hero status. Though as the publisher states, you make the game your own.

The skirmish part is very well designed. The average battle plays with around 15 figures for both sides, touching the upper solo limit capacity for me. I had a couple of battles at around 18 figures, which started as cumbersome, until first blood. The game plays really fast, and I always managed to finish a combat session in one seating, 1-2 hours at most, but I also take photographs and notes while playing for my blog reports, which severely increase game time.
The melee exchanges system is just brilliant. It gives an ebb and flow to the combat, with many different results and interesting outcomes.

The solo aspect is what really sealed the deal. The initiative mechanic is so easy to implement that I never looked back. Of course it wouldn't be a solo game without tables. All solo rpg players seek them out, and Five Leagues has them plenty. Tables for encounters, tables for random events, tables for backgrounds. Wherever you need a table, there is one.
Resolutions happen on the spot. There is only minimal notes for future reference.

Five Leagues won't win any stars on artwork or layout. There is just enough pictures to make things distinct. The rules are clearly laid out, and any rules interpretation confusion is usually minor, and usually hunted down on the regular updates. Bookmarking is at the bare minimum. There is a table of contents, with hyperlinks, but that's all there is. I'd like to see some pdf navigation bookmarks and an index at the end. This is a game which wins at gameplay, not at presentation. Though I must admit I've seen improvements over previous versions.

Coming at the game updates. I've followed Five Leagues for the past year. The updates are regular, and there is slight rules tinkering and extra content. The rules changes are either an improvement, or an 'one or the other' case. I haven't found a rule change that got me disappointed.

This is a skirmish wargame with rpg elements, not the other way around, and it's excellent at it. Grab your fantasy miniatures, grab your dice set and go hunt some outlaws ravaging the farms around the village.

5/5 Highly recommended!



Rating:
[5 of 5 Stars!]
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Five Leagues from the Borderlands 2E
Publisher: Nordic Weasel Games
by Patrick C. [Verified Purchaser]
Date Added: 10/05/2019 17:42:23

A very interesting and good game. The idea is basic, you create a band of heros, and they get some followers. Essentially followers are less capable heros.

Your band can move between various fringes of civilization, encountering things mundane to otherworldly, but almost always dangerous in the extreme.

Your characters can increase in skill, and can gain useful and valuable items.

The various supplement allow for more toys and more serious dangers.

It's a lot of fun, and easy to play, but exciting. It can easily fit inside any existing world you might have or want to get.



Rating:
[5 of 5 Stars!]
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Five Leagues from the Borderlands 2E
Publisher: Nordic Weasel Games
by Lanse T. [Verified Purchaser]
Date Added: 09/13/2019 13:52:41

I have played many hours of first edition and am very pleased with what I have seen during play of 2nd. The good parts were made better, and the parts I tended to forget in play were coincidentally removed. I look forward to future supplements.



Rating:
[5 of 5 Stars!]
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Five Leagues from the Borderlands 2E
Publisher: Nordic Weasel Games
by Jason S. [Verified Purchaser]
Date Added: 06/30/2019 14:05:30

I had the first edition, but never got around to playing it because I didn't really have any fantasy figures or terrain. By the time I got around to it, there was the second edition, which I'm really enjoying!

First, the game is solo or cooperative focused. This is great for me, because I don't get out much. Plus, solo games seem to make for better "stories", like D&D without a DM. The solo focus also means that the system is, I don't want to say "lite", but very straightforward, which is important when you're playing by yourself, and maybe trying to log the events of the "story" that unfolds while also trying to keep track of the turns and the modifiers. As such, there's not much to keep track of, and the modifiers are few, but there are still important tactical decisions to make.

The material in the books doesn't establish a setting per se, but it does hint at one through the types of characters, the backgrounds, the events and the encounters. So, it's evocative, but flexible. Also there are so many cool things that can happen. "The Palid Wanderer" floats through your battlefield. A "Haunted Stone" terrifies all who approach. The Red Moon portends bloodshed! Cool! The main campaign structure is set around eliminating the various threats to the village you're visiting, but there are also special events, some of which serve as mini-campaigns within the overall campaign, like the Sickness Below (rat-men!) and Rumors of Treasure (treasure hunt!) and others.

And of course, your characters can gain experience and skills, and find unique treaures. Or sometimes they die in glorioius battle.

So, in a nutshell, the system is fast and fun, and the options and tables in the book offer exciting and atmospheric things to encounter (and fight). I lost a Hero and a Follower in my first encounter, trying to clear out a band of raving fanatics camped outside of an old church, but I'm eager to bind my wounds and get back out there. Evil will not take this village today! :)



Rating:
[5 of 5 Stars!]
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