The quality and appearance of this reads like part of the official book. I usually find random encounters frustrating distractions from the things I want to accomplish, but the ones in this book are much more than simply being attacked by randomly spawning monsters. Rather than taking away from the story, these add to it in small, simple ways. I also appreciate that as well as rolling for the encounter, most involve rolling a second time for the specifics of that encounter.
A couple of my favorites:
- The characters encounter guards who might be: trying to rescue a cat from a ledge, battling smugglers, or two other options. Helping the guards improves the characters' relations with them.
- They hear a song that might be: harpies luring prey, merfolk mourning a loss, a hag setting a trap, or (the best one) an awakened killer whale who might lead them to treasure.
- They come across a magic fountain that has wonderful effects the first two times they drink from it, but the third time is nearly deadly.
There's 60 more of these, most with at least 4 possibilities to roll within them!
Another great feature is the ability to roll based on location in the world, whether town, coastal, or aquatic. There are even notes for scaling the encounters past Tier 1. All in all, this is a wonderful book in concept and execution, and it's well worth the few dollars asked.
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