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Man of Many Mothers
Publisher: Bad Whiskey Games
by William M. [Verified Purchaser]
Date Added: 07/28/2019 07:12:42

Man of Many Mothers is more of a short write up on a creature concept and a small organization around it. If all you wanted was a possible monster of the week, this still does not work well since the author mentions that a slow burn is somewhat needed to really draw out the actual horror themes in this write up.

The writing style features a somwhat comical approach to something that is supposed to evoke the primal fears associated with child birth. The piece itself leaves lots of negative space that will need to be designed around to present the creature, maintain the story thread, and give a rewarding build up and conclusion to the players. You get the feeling with the lack of mechanical information about the mothers and Neverborn that this was intended to be system agnostic, but then it mentions a 1st level fighter in one of the abilities.

I don't think the piece is terrible in totality, but it is treated more as a monster entry than an actual adventure. It is a 2 1/2 page write up of a single sentence design idea. "What if there was a monster that was reborn to a woman when it died, corrupting her in the process?" There is leaving things open for game master design space, and then there is writing something very roughly defined. I feel like this is more like the second option.



Rating:
[2 of 5 Stars!]
Man of Many Mothers
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Ice Cream Man
Publisher: Chaosium
by William M. [Verified Purchaser]
Date Added: 07/28/2019 06:38:57

Ice Cream Man has been something of a stand out for me in the context of a short, independently made scenario. The general premise is a strong and evocative one. It conjures up questioning images and paranoia about what actually occurs in the interior of one of these hulking automobiles.

The antagonist itself is an interesting one, though perhaps a bit difficult to actually stop or convincingly accuse based on the scenario provided. The "disguises" the antagonist uses seem to strain disbelief given the rather mundane (not cosmic) nature of the person. Loose fitting clothing, a more subtle thing, can be noticeable.

The only other major writing issue I had revolved around the evidence given to the investigators as the impetus of this scenario. The way the scenario is written, the evidence seems circumstantial, but there is so much of it that it feels silly that it could be misconstrued as falling within the norms of probability and not draw suspicion. I would suggest making the connections a bit looser if you did want to pursue this line as a Keeper.

As a side note, Good Humor began basic distrbution of ice cream bars via motor vehicle as early as 1920, but the scenario seems to assume a bit more modern take since an ice cream machine is used in the vehicle itself. Electric ice cream machines seem to have first emerged in 1926, soft serve in 1934-1936.



Rating:
[4 of 5 Stars!]
Ice Cream Man
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A Sticky Situation: An Eldritch Horror Adventure
Publisher: Jonah Lemkins
by William M. [Verified Purchaser]
Date Added: 07/28/2019 05:57:29

A Sticky Situation is a fairly good offering for a shorter tale such as this. I could easily see it being a solid introduction point for a new group of investigators or as a method of acquiring early mythos experience and exposure.

The main issues that keep this out of a 4 star are the lack of details. As mentioned in the author's foreward, a lot of the locations and maps were come up with mid session, and this shows. Keepers looking at this scenario should definitely look to modify the layouts of the mansions as many of the primary, high traffic areas of each are cut off from other sections of the house. As an example, the second floor of the Bowler Mansion has no easy route of access between the servant quarters on the second floor and the second floor proper. A servant would have to go down to the first floor and across the mansion to go to the master bedroom.

Some numbers might need modifying as far as the damage things deal, particularly the kris dagger. I could have also used a bit more information about possible events or location backgrounds, particularly in the case of the dock warehouses. I was not a fan of the other "special" weapon as it seemed more sci-fi than eldritch. The addition of the traditional mythos creatures felt somewhat irrelevant, but I understand the author wanted to push a more dramatic scene at the climax.

I want to stress that these are reasonably easy to modify or easy to write more information for. If you modify the maps a bit and maybe add a touch more to the two mansions and the church, I could easily see this being an enjoyable scenario.



Rating:
[3 of 5 Stars!]
A Sticky Situation: An Eldritch Horror Adventure
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Call of Poolthulhu
Publisher: Chaosium
by William M. [Verified Purchaser]
Date Added: 07/28/2019 05:26:58

Poolthulhu is an interesting writing exercise given the short story the author presents as the foreward to the scenario itself. There are some interesting ideas and imagery that can easily paint the picture of self confinement to a small space.

As a possible springboard to other storylines or as a filler scenario, it does well enough. The big issues are admitted by the author. The scenario has a very flat ending, and the whole piece has problems maintaining upward action.

I would still say this piece is salvageable for use but not as a stand alone or one shot. I would also not recommend it as an introduction to CoC lest you might turn people off to the system. Use it for a quick to prepare adventure for when you are short on time or need some downtime between more strenuous investigator activities.



Rating:
[3 of 5 Stars!]
Call of Poolthulhu
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Creator Reply:
Thank you very much for the kind review. To be honest, I was surprised anyone even bothered with the scenario. I had only played a handful of CoC games and still didn't have a complete understanding of not only the general rules but a proper flow for an scenario. However, I am rather proud of it, despite it's many short comings. I do plan on writing more in the near future, but I'd like to get a few more games under my belt before doing so. It was definitely a decent start and I really do enjoy the game. I completely agree with you William, it shouldn't be used as a first time adventure, but as something on short notice or as filler.
Thou shall obey
Publisher: Garage 22
by William M. [Verified Purchaser]
Date Added: 06/18/2019 10:13:10

The set up for the scenario is promising enough, and you can definitely make some adaptations to make this a stronger session overall. There is a fair amount to re-write and adapt to make it work though.

The biggest issues come from a bunch of superfluous elements. There is a cast of strong characters, but some of them become non-leads for the players. I am struggling to understand what leap in logic the players would need to make to visit Cuba, as NOTHING points them there, and the character itself can be cut completely with zero consequence. The encounter at the train station seems entirely unrelated to the plot at hand as well, and seems to only serve as a thread to the next scenario rather than impacting the action at hand.

The material is salvagable, and there is some potential in the ideas of the scenario. It is just bloated in places, and looks like it was written as a scenario in the middle of a longer campaign that involved more story elements than what are mentioned.

The last thing that just tipped this into 2/5 is a spoiler.

The inclusion of a confirmed and official Judeo-Christian God is in really poor taste for a number of reasons. The least of which being the potential discord this could cause in a real life play group. The narrative implications and difficulties in implementing this as the actual focal point of the scenario and in a long standing contuity are staggering, and not in a good way. Let alone this can be quite at odds with the suggested tag of "Call of Cthulhu" on DTRPG.



Rating:
[2 of 5 Stars!]
Thou shall obey
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