This is an excellent adventure that can be inserted seamlessly into any campaign set in Glorantha. With slight adjustments, the Praxians could substitute for Orlanthi and you could set this in Prax. The same could be said for anyplace on Glorantha. What I like most is this adventure leans heavy on roleplay. The artwork is top notch and the product is very professionally done. My only advice to improve the scenario is to offer some helpful suggestions on what to do in the climactic finish if the adventurers confront the final boss and they don't have what he's after. That's a pretty minor critique, however, as any competent GM can easily wing it if they plan ahead for such a possible eventuality. This adventure handles some questions about Chaos that I've not seen in other Gloranthan adventures. I really love how it expands on that aspect of the game setting. Our antagonist isn't a simple cardboard villain. As Ernalda says, there are always alternatives.
Highly recommend this adventure to anyone who loves Glorantha and wants an easy, quick story to insert into their campaign that will make their players think.
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