PDF and Hardcover, 296 pages
If you are a fan of the old "Rule Cyclopedia" version of the BECMI rules then this is going to be a treat for you. The Rules Tome combines all of the "Core" and "Classic Fantasy" rules into one large and gorgeous tome. There are three different cover versions. I have the foil JShields version, the Andrew Walter is the standard version and in many ways, I like it better! It is the same art on the Box Set, so I am happy to have both. This book includes:
Core Rules: Rules for character creation and advancement, adventuring in dungeons, the wilderness, and at sea, magic and combat.
Classic Fantasy: Genre Rules: Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
Classic Fantasy: Cleric and Magic-User Spells: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players or cleric, elf, and magic-user characters.
Classic Fantasy: Monsters: A selection of over 200 classic monsters to challenge adventurers of all levels.
Classic Fantasy: Treasures: A hoard of over 150 wondrous magic items.
So everything you need for a full fantasy game.
Should you get this one or the individual books? That is up to you. The combined volume is obviously cheaper. But all are enjoyable.
I have a Rules Tome for me, a set of books for the table and a couple extra players' books (Core Rules and Genre Rules).
This is pretty much perfect.