A fantastic system for making travel in the underdark/deep down/underworld interesting and difficult at any level! The second arc of my current 5e campaign is focused on the "World Below," and my players said they still wanted travel/navigation to be interesting/difficult, but that can be really hard in a campaign going from 10th level on. So the lack of teleportation magic and the instrinsic difficulty of navigating shifting cave systems is a perfect match to make things interesting but not too complicated for them. Plus the no long rests while travelling rule! They were so nervous and excited when I told them about it!
Beyond the systems, the tables for making fun, weird, interesting folk and places to fill the world with are absolutely worth it by themselves. I've spent several days during breaks just spinning up extra interesting places and people for them to end up, and tieing it all to my pre-established factions. So much fun!
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