I bought this as an idea generator, as it's on the surface a simple list of things you might encounter while travelling. It's mostly system-agnostic, which I needed, because the systems I run and write for don't always meet normal gaming assumptions.
It had a few things that borrowed from myths I knew, but never too many to clutter out the story part. Some of the suggestions were short and descriptive, some were scene seeds, and some were scenario seeds, which I felt I could easily make into a game. About 5% had me considering HOW I would write that game, and pausing before scrolling further.
It's a good thing to reach for when a trail or road lacks interest.
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