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HighFell: The Drifting Dungeon $35.00
Average Rating:4.7 / 5
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HighFell: The Drifting Dungeon
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HighFell: The Drifting Dungeon
Publisher: Greg Gillespie
by Kenneth S. [Verified Purchaser]
Date Added: 10/03/2019 20:00:28

If you like old school dungeon crawls, this is worth checking out. It is quite similar in tone and style to Gillespie's other efforts, meaning you get a ton of content, lots of maps (not always easy to follow/connect), lots of cool old school images, new monsters, assorted factions albeit not always well fleshed out, plenty of treasure (including gem sizes & quality), and a fair amount of typos. As others have noted, there are numerous references to the author's other modules, including directives to find monster stats there. A trifle annoying, but since I own those and have every intention of buying any future products he produces, it doesn't bother me much. It's true that the "ground setting" of the adventure isn't terribly well developed. But to me, that's not a problem since I'm dropping it into my home campaign setting anyhow. In fact, the drifting aspect is great because you can put it anywhere you want. It also makes this megadungeon a bit more modular than the others in terms of being able to easily come and go at your whim. You can just say "the damn dungeon moved" and come back to it later. You could also easily extract the wizard towers and dungeons on their own if you wanted a shorter experience. Another thing I love about this adventure are all the crazy book titles and random tables for generating your own in such settings. I've already made use of these in one of my own adventures. So while the setting depth and backstory might not be a developed as those of Barrowmaze or Archaia, the adventure makes up for it in broader flexibility and utility. Worth the price for the amount of usage you can get out it.



Rating:
[4 of 5 Stars!]
HighFell: The Drifting Dungeon
Publisher: Greg Gillespie
by Michael P. [Verified Purchaser]
Date Added: 08/11/2019 08:06:52

An excellent dungeon adventure module wiith charming NPCs and setup. The factions seem to make sense and have useful interactions that can be exploted by the party. Encounters and riddles are also creative and in my opinion not too unfair.

It has a very detailed description of the floating part, I just wished that the on the ground bit would be a bit more fleshed out. Whlie it has interesting locations and proposed strategies to make it up to Highfell, most of these details (and the hex map) are up to the DM to fill out. Another small thing is the organisation where above and below ground dungeons are split into separate chapters, even if they are connected and logically the party would go directly from one to another (I haven't checked the PDF, some smart hyperlinking would solve that probably too). Small bit of complaint is also the number of "empty room" in some of the maps, which on one hand can be filled in on the fly with "kitchen","store room", etc. but it would have been nice to have a word or two describing them.

And last but not least a quite a few shoutouts to other products of the author and cross referencing tables in them. Most DMs probably just ignore the results and reroll, but it does take extra space with not much benefit.



Rating:
[5 of 5 Stars!]
HighFell: The Drifting Dungeon
Publisher: Greg Gillespie
by TIM D. [Verified Purchaser]
Date Added: 07/18/2019 13:06:30

I've run two sessions of Highfell since getting my backer PDF last week. My players are loving it. I was able to jump right in after giving the adventure background and gazeteer a quick scan through. The adventure challenges players from the start. I find the wizard towers to be an interesting sandbox for players to explore.

The only thing keeping me from giving it 5 stars is the requirement to have BARROWMAZE/FCOA if you want to use some of the monsters referenced in the adventure. Not a deal-breaker, but it would be nice to have in-line creature stats for those monsters.



Rating:
[4 of 5 Stars!]
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