Wow! I'm SO impressed with Rough Nights & Hard Days.
We're seeing the bigger picture for the new addition of WFRP4 with the release of Rough Nights & Hard Days. This is classic WFRP (Rough Night in The three Feathers), expanded and extended with additional adventures to form a mini campaign. Though they can also be easily played separately.
The production values are superb, with fantastic artwork. I advise anyone to view the PDF full screen, double page spread to truly appreciate the layout and panoramic art pieces.
The adventures are pure quality from the hand of WFRP legend Graeme Davis. Using innovative simultaneous multi-plot hooks to create potential for true farce. Appropriately one of the scenarios is set in a Grand Opera House. They're a challenge and a joy for the GM to run. Whilst having a clear structure to the Multi-plot hooks, there’s plenty of room for improvisation, and its expected. This is farce after all.
I think Rough Nights & Hard Days really helps to show what makes WFRP unique in the pantheon of Fantasy RPG's. It presents an opportunity for characters to explore the Empires high society and the cultured elite, whilst getting into all sorts of trouble. The multi-plot hooks are a genius way to explore this farce.
Finally we have the Gnome renaissance! Gnomes are back as a playable character species. To my delight they've been brilliantly reworked to fit the WFRP world in a much more compelling way. Significantly they are no longer the poorer cousins of dwarfs, they are their own thing. They have more in common with the darker tales of gnomes and small folk from European folk lore. Inherently magical, they have an affinity to the dark colour of magic, and a new talent "Suffuse with Ulgu". These Gnomes are natural illusionists, and very hard to find if they dont want to be found. Three new Gnome gods are presented. The old Gnome god Ringil is there but is now the god of Merriment, Entertainment, and Trickery - The previous smithing aspect has been dropped in the reworking - These are very much WFRP Gnomes, suitably dark, mysterious and magical.
And the final curtain call is "Pub Games". A selection of pub games is provided along with fun rules for each of them. Clearly a lot of work has gone into crafting this section of the book. The Old World is a rich world and these games as well as being fun, really help to bring the Old World alive. I can see a game of "Dwile Flonking" quickly getting out of hand.
This is an exceptional release from Cubicle7. I highly recommend it.
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