I had this adventure in my wish-list for a while after Bryce Lynch recommended it on tenfootpole in 2019. Then Ben Milton on Questing Beast reminded me it was on my wish-list with his review of it on YouTube, so I bought both the print and PDF versions earlier this month during DriveThruRPG’s Christmas in July sale. This product's got some great "adventure juice," with creativity out the wazoo and some neat rules sub-systems built off of Knave. However, I experienced some problems with inconsistencies (and even outright contradictions) in the text. For the sake of spoiling some stuff from the adventure, I won't go into them here - but I've made a full write-up on Blogger here if you're interested. I was caught off-guard after seeing reviews from other sources I trusted that didn't raise these concerns, so I wanted to give someone else a "heads up" before making their purchase.
To be clear, I would still recommend this product if:
- You like the Knave system and want to use this game’s version of it (or something VERY similar). I wouldn't recommend trying to translate this to Pathfinder or 5e
- You want to run this mini-hex crawl as a few separate one-shots or as a mini-campaign separate from anything else. It compatibility with the Knave rules and the potentially world-destroying nature of its central conflict makes this thing hard to “drop in” to an existing game
- You don’t mind filling in the gaps of a published product. This thing will take some work to prep, run, fix, and generally figure out
David Schirduan, if you're reading this (and I realize you might be, due to your responses to comments on the discussion page), I want to emphasize that I overall like the ideas in the adventure. I would totally give this four or five stars with some revisions and updates. And a large part of why I'm writing this review is because 1. I will probably buy future products you make and 2. I'd like to see those future products improve upon this one
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