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Iron Falcon Rules for Classic Fantasy Role-Playing
Publisher: The Basic Fantasy Project
by Conrad T. G. [Verified Purchaser]
Date Added: 04/04/2021 21:11:47

Great Product.

This is pre-BX, pre-Moldvey, pre-Mentzer, pre-everyone. All of these gamers added something to the game we love ... but ... this is what Gygax and Arneson let loose on the world.

Regardless of what version and style you prefer, this one is the bare bones game that we all loved.

It was raw and dangerous. Perhaps, we've lost something in translation. Perhaps, we have become jaded. If you remember the excitement of crawling through tunnels and fleeing dragons too horrible to face, then, you remember what made this game.

Enjoy your 5E and Old School if you wish. However, you do yourself a disservice if you don't see from where the Giants stood that made the view so great.

Thanks Chris for your faithful work. Huzzah from one gamer to another.



Rating:
[5 of 5 Stars!]
Iron Falcon Rules for Classic Fantasy Role-Playing
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Your Best Game Ever FREE PREVIEW
Publisher: Monte Cook Games
by Joseph H. [Verified Purchaser]
Date Added: 06/28/2019 23:53:52

Yikes, please let this one go. So many words to say what's already in the DMG. And, you included a dip recipe?

Please share this was just a big put on for an early April Fool's day.

Black Font on white pages is great to read. Do more like that ... but ... too many words to say so be kind, rewind.



Rating:
[1 of 5 Stars!]
Your Best Game Ever FREE PREVIEW
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Outlands Adventures April 2019
Publisher: Better Games
by Joseph H. [Verified Purchaser]
Date Added: 04/26/2019 17:28:01

This is a treasure map to all the dark rewards and terrors of Isborsk and the Unending Gray.

The Author is trying to refine the genre in a different and intriguing way. Nothing in the game is entirely rewarding ... yet ... much can be doom.

Not, every situation works as intended but in 50 pages of notes, one can't go wrong for a dollar.

Of particular note are the Catacombs and the Final Sprawl of the Unending Gray, it seems the author is almost driven mad by the expanse and unbounded realms contained therein. Too much for a simple scribe to capture, too much for a single read. Paired with the rules, all can become clear. Are you willing to polish the burnished metail to see the reflection?

I would give it a 6 out of 5 it if were possible (and who says not) had the author taken a breath between the encounters to introduce new readers to the sorcory that was about to follow. While a word choice here or there seems foreign, when paired with the rules, all can seem clear. (Or, just drink in the words and see where they take you.)

Pitch your pennies in and boldly step forward. Be patient young scholor, there is much to learn.



Rating:
[5 of 5 Stars!]
Outlands Adventures April 2019
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Chronicles of the Outlands
Publisher: Better Games
by Joseph H. [Verified Purchaser]
Date Added: 12/08/2018 19:51:18

What ... what ... Cutlass AND Fantasy set in the Western Barons? Did Christmas come early this year?

Pros:

  • Layout is great. Finally a text with a large enough font to read. Plus, Plus.
  • Art is fun and evocative. Not too much. Just enough.
  • Quick and Dirty Tables Galore. One can never have too many. Be careful what you ask for.
  • Character Generation in 5 minutes with a complete, interesting character. Plus. Plus.
  • Aspirational .... Throwing in Brash, Irregular, Escape, Calculated and Recitation off the top. Most would just give you three and charge you for the Schlameals' Book of Schlamealness (Wizards, you know who you are). In Outlands, you get them all off the top.
  • No need for a book for 300 new character classes. You get any class you want to build with one's skills.
  • Ignobles are always great. Those of you still using Experience Points ... noobs.
  • One can actually begin to like Banes (bad results) in this game.
  • Still just die eights needed to play the game. One table to rule them and in the darkness bind them ....

Cons:

  • There isn't a single page of "This page intentionally left blank." in the whole book (okay I'm digging, I'm digging.)
  • Coming in at 316 pages, she's a beast. New peeps should beware. There's a lot here. This isn't a con for pro gamer types who aren't scared of a few extra hundred pages.
  • Where the heck is the print on demand? With comb bind, this would be luxury. (Okay, I'll head down to my Staples and get it done.)
  • No index in the back as opposed to the 6 point font unreadable index in the 5th edition of the World's oldest RPG game. The Table of Contents is complete ... I'm digging, I'm digging.

In short, a fresh take on the RP Fantasy game. Put away your accounting books and come have some Adventure.



Rating:
[5 of 5 Stars!]
Chronicles of the Outlands
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Crimson Cutlass Omnibus
Publisher: Better Games
by Joseph H. [Verified Purchaser]
Date Added: 09/16/2018 03:46:53

Wow, 1500 pages plus.

As a Cutlass player and contributer for many, many years, it's great that the product is finally available to any gamer who wants it.

While Cutlass is 30 plus years old, it's not like anything old school or in new school.

Character generation is simplifed to 4 principle Traits (Dashing, Cunning, Stout and Lordly). From there, the player picks a handful of skills and is ready to go. A character can be generated in 5 minutes by a new player and less for an experience player. A role player doesn't need to know their muscle power to three significant digits, they just need to know where to point their Cutlass.

Action is generated by the draw of the Tarot. Players control what they wish to do and let the Tarot drive the action. Sure, you would prefer to use your pistol but sometimes the bad guys won't cooperate. Hit him with the chair instead. The Referee does not need to then spend half the time dicing for the baddies as the actions of the opponents are built into the flip of the Tarot. If the card is inverted, the character is now using his skills to avoid getting poked or a chair upside his head.

Characters don't advance by beating down that same lowly swab thousands of times to collect experience points. The player needs to perform all nine Ignobles to advance. These are like achievements in modern systems (if they had been invented 35 years ago). These include everything from simple combat to ship battles and Character growth. Yea, you have to beat down a lot of ruffians but you have to evolve your character too.

The action included in just the first book includes ship to ship battles, Conflict of Arms (Army Battles for us old time gamers), and even sieges and rules for building ships and companies.

The second and third books describe a way to run complete missions with literally zero prep. Of course, you can add your own Scenarios but you can also flip a few Tarot and off you go.

And, what do you do with the Adventurer who has been taken by the Rival? Well, you could role-play out the upcoming firing squad, or you can quickly resolve what happened to the Adventurer by using the Digression tables. Caught in prison? Well you could role play that ... or Digressions. Held before a judge ... Digressions. Marooned on a Desert Island ... Digressions. The action focuses one one group. If a player wanders off, he's out of the action and is resolved quickly.

Next, the latest books describe a way to generate a full campaign. If you wanted the full Pyrate campaign, here it is.

Lastly, for the history buff. The game text is abundant with historical examples and insights into the world of the 1600s. (Hey man, I just wanted to take out some baddies, I didn't want to actually learn something.)

As a reminder, no orcs or goblins here. Sea Monsters exist only because Players believe they do. (Or maybe not.) This is not a mashup of Fantasy and Pirates. This is an Age of Exploration with both Gentlemen and Pyrates.

Get the books, crack them open and have fun laughing at your fellow players as they fight their way through the Age of Exploration.



Rating:
[5 of 5 Stars!]
Crimson Cutlass Omnibus
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