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This is one of those books that you didnt realize how much you needed until you had it. If you like anime style character developments that can also happen in-combat, excellent mechanics that breath new life into the kinda stale weapons system of DnD and want to make your characters feel unique and connected to your world, just get this.
This is a slam-dunk for me.
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This cleric Domain lives up to its name. The Domain of the Tooth is a medieval fantasy dentist who chose the adventuring life and applied their knowledge on the battlefield. The writing in this book is superb, and everyone -but especially people in the medical field- will appreciate the ways modern dentistry has been woven into a subclass. In a game-design way, the subclass is both good and flavourful, and the special features such as the Hypodermic Dart table are really simple but strong, just as TTRPGs should be at their core.
The spells provided with the domain are spot-on and really inspired, albeit a bit on the powerful side. The magic items are also great.
What really did it for me is that there are tips on a few distinct "personalities" you could roleplay as with this subclass, which is an interesting concept most players could draw inspiration from.
All in all, considering the good production value and low price, it's just a shame not to buy this.
C'mon. It's not like it's going to be as bad as going to the dentist
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Creator Reply: |
Thanks for the kind words! |
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Jason - after further playtesting, I agree with you... the spells are a touch powerful. Adjustments were made accordingly. Thank you for the feedback; you're intuition proved correct. |
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A fun and balanced supplement with spells and magic items that you'll want to add to your games. Production quality is also top-notch. What more can I say?
You can't go wrong with picking this up!
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"Think back to when you made a wish before blowing your birthday candles. That was candle magic. It's one of the simplest forms of spellcasting"
The first line of the book captures it's mysterious mix of real life concepts and fantasy magic very well.
The storytelling depth you can add to your game with the accurate and detailed descriptions are matched by the fun mechanics the candles offer.
This is a must buy if you want to suprise any player with a new and refreshing view on magic.
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This is simply a great introductory adventure to a setting that's not known by as many. It provides a clear pathway for the GM to introduce some lore to the players, while also keeping the information overload from happening. The adventure itself feels like a great challenge for heroes that are starting out on their journey, and it does what it's supposed to brilliantly. We had a blast navigating a building on fire, and the care that was given to creating maps for each phase and describing the state of important things and people in correlation to time was super useful.
This is a definite recommendation from me!
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Creator Reply: |
Jason,
Thank you so much for your thoughtful review! I'm glad you enjoyed it!
thanks,
Travis |
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This adventure is a critical hit on almost every single aspect of adventure writing. The hook and story are engaging, the adventure itself is masterfully crafted and well thought out, and the ending satisfying. There are also a lot of added bonuses, such as the detail, great descriptions, the sensory perception tables and the appendixes, full of helpful material such as tips, fleshed-out NPCs and handouts for your players. I haven't run this yet but I really don't expect anything to happen in the session for which there isn't at least a small note to guide my reaction as a DM. The detail in this is breathtaking.
There are also some great concepts, such as pitting two versions of the same person against each other, which greatly interest me and make this adventure deeper than the usual hack n' slash.
What can I say? If you want a short mystery story, get this.
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You. Want. This.
Seriously. This is one of those products that every DM should read at least once.
What more can I say?
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This is just an excellent supplement for those interested in going a bit deeper than flat-out calling for a Medicine check when a player wants to heal another character. Highly recommended!
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Balanced, fun and spicy enough for me to consider this a staple as far as Class designing goes. 10/10 would play a character from this.
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I am amazed at some of the innovations this adventure brings to the table. The first of all is the Appendix that provides a list of possible songs and other pieces of music that goes well with each part of the story. The tips provided at the beggining also make this a perfect introductory product for DMs not familiar with the craft. The story is solid and extiting, and the adventure is perfectly crafted. I cannot stress how much I recommend this product. If you do not have time to play this, at least find the time to read it. It will make you a better DM.
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This is a Ravenloft product you want to use. Between the engaging story, the well-written tips on how to bring out the best of this adventure, and the beautiful layout, I just don't think you can go wrong with Terror of the Bleak Woods.
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This trully is an excellent race supplement. The race itself is suprisingly fun and even though I don't like to play non-humanoids, I'm even tempted to try this out. I will absolutely use these as NPCs in my games though, especially the extra parts that focus on the DM tools.
I wholeheartedly recommend this!
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Creator Reply: |
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This product is a must-have for any DM that is interested in creating a campaign with heavy religious themes, and a must-play for anyone willing to indulge in some roleplaying that takes the typical Paladin and twists it just enough to be new and refreshing.
The story hooks that are provided are simply excellent and make me want to add a whole new layer to my existing campaign.
I absolutely reccomend this.
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I can't recommend this enough. This is masterfully crafted, and offers the perfect materials to run a session zero that is also fun and engaging!
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An excellent product with content that I've wished someone would make for so long. The excution is good and the powers are fairly balanced. By no means are the abilities presented here not strong, but I feel that this is the point. If a player asks to be trained by an old warrior, or a ranger practices on trick shots, or if a paladin swears he will protect his friend, then they can overcome their limitations and aqcuire new abilites, useful to the martial classes that sometimes feel limited to "I attack with my sword".
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