Consumed is a very nice, quick side adventure for a 5e D&D campaign. If you just need to have a quick diversion on the way through the fantastic world of Scarred Lands with minimal prep then this is the adventure for you. The Gauntlings alone are a cool enough enemy that this adventure stands out and I suspect once you see how they are used in this adventure you will want to include them in other adventures as well. The author goes above and beyond giving newer DMs suggestions on how to accessorize their game and enhance player experience.
So, what are the nitpicks? There actually are not a lot for this one. I know that my players love handouts and maps, so any adventure without either a great bit of art, a handout for the players, or a map will have that feature mentioned by me. The only other negative that stuck out at me was the treasure listed in the Optional Discovery section. For some reason the Wand of Magic Missile feels like it is stuck in the wrong edition. I would advise DMs to customize the treasure to their parties anyway, so this one is fairly minor to me.
Overall it is a superlative adventure with great skill checks that will give every player the ability to shine.