I mean, decent effort I guess. Problem is that of the five cantrips available, only one of them (Dagger of Force) really seems like it would be any use at the gaming table.
Coup de Grace uses an action that would be better served by just using any other attack cantrip or even just smacking them with whatever you have to hand, and the 2 Temp HP doesn't scale at all.
Brandish is... If you are super dedicated to using a weapon you don't have proficiency for, it isn't an awful cantrip, but it's beyond situational.
Quiglig's Summary Seal could be useful... if it lasted longer. As it is, since it only lasts for a turn it prevents it from being a more useful utility cantrip, and is instead just a bizarrely situational use of a valuable line on your spell sheet.
Upright is one that is juuuuust on the wrong side of usefulness. Prone can be annoying, and a killer in the right circumstances, but once again you have to balance it against all the other cantrips available.
In conclusion, most of them are bad, one of them is good, maybe worth $0.50, but definitely not worth more.
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