4 stars because pages aren't numbered. I mean, come on guys! Otherwise, there's something incredibly satisfying about this book, both in the utilitarian but still elegant and legible layout, and the simplicity of the rules. Sure, there's a severe case of table addiction, and sure, the book continues the puzzling mathematical gymnastics that would haunt D&D until 3e. Sure, if someone had thought of turning the descending AC system around (just subtract from 20), there are several to-hit tables and lengthy explanations of THAC0 that can just be replaced with a short list of attack bonuses per class. But there are some things here to love: classes are simple but flavorful (the cleric casts spells and turns undead - what do you mean is that all?), the importance of abilities is decreased (modifiers vary from -3 to +3, and saving throws are purely class dependent), and the skill system, while in need of pruning, does the job of fleshing out characters and filling in for non-combat feats. When I bought this book I thought it was more of a wish to read some D&D history, but this actually brings some new ideas to the table!
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