There is so much I like about this book and I ABSOLUTELY LOVE how rich and thorough the solo system is in this book, and in its predecessor, The Death Knight’s Squire. The writing is really excellent. I have an MFA in creative writing and this is definitely professional quality writing, in my opinion. The author makes you feel that the world you are in is real (especially in this book) and that you are immersed in it. The writing is lively and the descriptions aren’t stale.
I love the D&D aspect of it – the very challenging combat, the numerous skill checks, things not being too easy, etc. But the problem I have with this book is that if you try to focus on the main storyline, and not take unnecessary risks [such as some of the side quests], you get through the book rather quickly. And one mission I was VERY much looking forward to never got followed up on. I agreed to help, I was told to meet somewhere at the appointed time, then the day ended and I went back to my base of operations and then I never heard from that person again (nor was offered the opportunity to rendezvous as first agreed upon).
The “follow-ups” are generally awesome in this book. The amount of time taken to make all of these intricate connections is very impressive. But I was very disappointed that this one mission – which seemed REALLY cool and key – never got followed up on.
I recommend the book but you probably want to take advantage of most of the side quests, if not all of them, to get your money’s worth. But I also have the feeling that the combat might not allow you to participate in every side quest, particularly not if you want to survive them all :-)
GREAT series so far. Really compelling solo play. And this book particularly would play GREAT with 2 players and a DM. I did ding one star because I never got the opportunity to follow-up on this really cool-sounding mission. But regardless, I recommend the book. Great material in it.
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