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D&D Solo Adventure: The Tortured Land
Publisher: Dungeon Masters Guild
by Tom C. [Verified Purchaser]
Date Added: 10/25/2021 11:19:56

Another really solid entry in the series.

Paul is a great writer. The descriptions and interactions play out really well. If you like to read, I think his style should work really well for you. And the gameplay in this module might be the best yet. You have a lot of checks to make and interesting situations and combat that is a little more involved than just simple, straightforward stuff. I REALLY liked the big matchup at the end. I almost died twice in this module and I think I have a pretty good set up (multi-class rogue/cleric). This is on top of almost dying in the previous module. You can DEFINITELY be killed in these things and you definitely feel the stakes of the situations.

I really like the series. It’s hard to imagine anything better in a solo product. And I like the material so much that I would love to run it as a DM with some players (which I may do someday).

If I could, I would give it 4.5 stars. I’m a fairly critical person and there were 2 or 3 spots where it felt a little rushed and a couple of spots where the entry loops didn’t feel as fully formed as they usually are. I also feel like your typical player would definitely take some more opportunities for short rest. I know that can sometimes make things too easy for the players and I think this book does a good job (like the other ones) avoiding that and NOT making it too easy. But there were definitely one or 2 key spots where I was like “I would DEFINITELY take a short rest here – even given my surroundings.” But the author does say in all of these books that you should use your discretion, so I do where I feel I won’t be “ruining” things otherwise. I have not taken short rests that were not offered, in general, however.

Both this book and its predecessor, “Citadel of the Raven,” are really full and deep and challenging. I also like the tone of the series. It’s fairly serious.

This series is definitely better than I ever thought solo D&D could be.

I’m on to the next one and looking forward to its successor.



Rating:
[5 of 5 Stars!]
D&D Solo Adventure: The Tortured Land
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D&D Solo Adventure: Citadel of the Raven
Publisher: Dungeon Masters Guild
by Thomas C. [Verified Purchaser]
Date Added: 10/22/2021 11:30:19

Outstanding :-) Couldn’t imagine a solo adventure that was better.

Very thorough, a lot of challenges, good answers, sufficient and varied combat and the end very much in doubt. Just really excellent – my favorite of the series so far (I have played the first 3).

Like any good module, these are best played “as-written,” but as they are solo, the author makes some suggestions for actions but he can’t possibly cover every possibility. So a couple of times you might have your character do something different than the options presented. But what’s amazing is that even those situations are few and far between.

Really outstanding. I am almost always a DM and I REALLY appreciate the opportunity to play these solo games and be a player and also play D&D basically whenever I want.

I’m looking forward to more of these.



Rating:
[5 of 5 Stars!]
D&D Solo Adventure: Citadel of the Raven
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Creator Reply:
Thank you so much for the kind words Thomas! I'm currently at work on on the level 6 adventure "Caught In A Wizard's Web"
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D&D Solo Adventure: Tyrant of Zhentil Keep
Publisher: Dungeon Masters Guild
by Thomas C. [Verified Purchaser]
Date Added: 10/20/2021 17:07:50

There is so much I like about this book and I ABSOLUTELY LOVE how rich and thorough the solo system is in this book, and in its predecessor, The Death Knight’s Squire. The writing is really excellent. I have an MFA in creative writing and this is definitely professional quality writing, in my opinion. The author makes you feel that the world you are in is real (especially in this book) and that you are immersed in it. The writing is lively and the descriptions aren’t stale.

I love the D&D aspect of it – the very challenging combat, the numerous skill checks, things not being too easy, etc. But the problem I have with this book is that if you try to focus on the main storyline, and not take unnecessary risks [such as some of the side quests], you get through the book rather quickly. And one mission I was VERY much looking forward to never got followed up on. I agreed to help, I was told to meet somewhere at the appointed time, then the day ended and I went back to my base of operations and then I never heard from that person again (nor was offered the opportunity to rendezvous as first agreed upon).

The “follow-ups” are generally awesome in this book. The amount of time taken to make all of these intricate connections is very impressive. But I was very disappointed that this one mission – which seemed REALLY cool and key – never got followed up on.

I recommend the book but you probably want to take advantage of most of the side quests, if not all of them, to get your money’s worth. But I also have the feeling that the combat might not allow you to participate in every side quest, particularly not if you want to survive them all :-)

GREAT series so far. Really compelling solo play. And this book particularly would play GREAT with 2 players and a DM. I did ding one star because I never got the opportunity to follow-up on this really cool-sounding mission. But regardless, I recommend the book. Great material in it.



Rating:
[4 of 5 Stars!]
D&D Solo Adventure: Tyrant of Zhentil Keep
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Thomas C. [Verified Purchaser]
Date Added: 10/18/2021 09:57:59

I mostly just DM so it was GREAT to be able to play a good solo adventure and not have to find another group and deal with all that mess :-)

The author said it would be challenging, and it was. Have some healing on hand. But I really, really liked it. Excellently-written, plenty of ability checks woven in. I can definitely see people getting killed on this thing :-) You have to put some thought into what type of character you’re going to build to truly survive solo. I went multi-class rogue/cleric and it worked well. But even then, there was some toughness to it, no doubt.

I really enjoyed it and I will be doing the next one. Well worth the money. Really professionally done.



Rating:
[5 of 5 Stars!]
D&D Solo Adventure: The Death Knight's Squire
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