Ring Side Report- Fine Country Folk
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product- Fine Country Folk
System- Shadow of the Demon Lord
Producer-Schwalb Entertainment
Price- $2.79 here https://www.drivethrurpg.com/product/270395/Fine-Country-Folk?affiliate_id=658618
TL; DR-Do you hear banjos? 95%
Basics- We don’t cotton to kindly to your kind ‘round here… In Fine Country Folk, two factions of rednecks vie for dark powers. Can you find the source of their vile power and end it or will you end up dinner for the inbred yokels or one of the made betters?
Mechanics or Crunch-Shadow of the Demon Lord is one of the slickest systems out there, and Fine Country Folk keeps up that fine tradition. The adventure has some great mechanics for a hex crawl. Good, simple to draw map with a good random distribution of events, and well detailed locals with new monsters to fight. The simple nature of the adventure makes its a fun, easy to run, four hour adventure. 5/5
Theme or Fluff-Fine Country Folk is a hex crawl through and through, and it has some of the problems of a hex crawl. Overall, it’s an awesome adventure once it gets going, but like all hex crawls you can drop into the middle of an active campaign, the start is a bit rough. The hook into the adventure is the weakest part. Once the players have a reason to kill he inbred hicks or redneck mechanical abominations in the woods, they will have a great time. As a hex crawl, the DM has more work to do than in a set piece adventures to make sure a story flows and give the players a reason to stay. The adventure has prompts for DMs, but this is an important heads up that you should be aware of. It’s a fun adventure that will require a bit more muscle to get the story to crack over in the beginning but it hums along after the start. 4.25/5
Execution-Fine Country Folk is one of Schwalb’s longest adventure with lots of details and new monsters. This adventure is twice as long as his other individual adventures and FOUR times as long as some of the adventures from the first campaign. It has great art, nicely done tables, and is a breeze to read. Heck, it even references WITH PAGES things that DMs might need to review when they run this adventure. This is what I want a Shadow of the Demon Lord adventures to look like. 5/5
Summary-Fine Country Folk is standard Schwalb, and Schwalb is an acquired taste. I love sushi, but if you can’t stand fish or raw food, go away. Even Michelin star sushi is still sushi. This is some of Schwalb’s best writing, but it is still Schwalb’s writing. If rape, murder, violence, cthulhu-satan, or a whole host of other mean nasty things, you will be turned away by this one. I love sushi and the horrible, monstrous things Schwalb has to say, so this is a great work of dark vile fantasy to drop your players into. That said, it’s not perfect. Your adventure will need to shift into this one and hooking your players into this can be a bit tricky and I would like more explicit ways to get them involved more readily. That said, once you are past that, you will enjoy this fine food and the fine country folk who will try to eat you, skin you alive, or horrible experiment on you. Just pray your PC doesn’t have a pretty mouth. 95 %
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