A series of four combat/puzzle rooms: enough variation between scenarios to keep things fresh, and replay value as different notes are likely to be triggered in a second attempt. Combat is the focus, but other abilities are tested as well; the talking mirror (and its revelations) are a nice touch. I would like a little more variety in the encounter tables: perhaps a once only escaped prisoner, or summoned demon.
A couple of possible corrections: notes 738 and 739 are out of numerical order; the encounter table on p. 35 makes no reference to shadow knights, yet they are listed in the experience table, perhaps entry 12-14 is in error.
In a double play, the heroes got lucky in the columns room both times with a near immediate repeat of activated numbers; the magical locked door scenario proved the toughest, with exciting combats that were on a knife edge. The Beastman bodyguard (in the finale) nearly killed a Ranger in the second play, but the heroes prevailed both times.
Outside of the adventure there is a welcome expansion of spells, wizardly items, and magic-using companions.
Highly recommended.
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