Top notch adventure. My favorite part was that the mystery/investigation part of the adventure really engaged a couple of my players who are typically more “hang back and help out along the way” types. Getting to the bottom of the mystery really got them to take some extra initiative and leadership in and out of character.
I ran this for a non-AL home group, so I was able to make Seren very personable, and linked her to various background parts of the PCs. It really made the conclusion touching and tragic.
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