A very conveninient supplement for both players and dungeon masters. This title contains material with an undermountain theme but can easily be used beyond that as well.
I especially love the simple approach to designing most of the races and subclasses, where it feels like they didn't go to reinvent the wheel on anything. Rather, they kept loyal to what we know of the creatures and made the right twists to make them usable for players. There is certainly an element of risk in the case of the trapsmith rogue, for example, but it's been handled well.
My favorite (and possibly the most overlooked) part of this book is the small tid-bit on "moving around undermountain." The product offers a light rules-expension for handling (and pacing) ability checks, which is something all DMs can benefit from taking a look at. It is clearly informed by lots of feedback from a healthy social media community, and has not been over-done.
I love the new terrian hazards as well, and already have plans to use some of them. I would have loved if the book also provided ideas for where these hazards might be best placed in Undermountain (lots of emptiness in that book to choose from! Would love to have heard the author's take on that). However, as a player-facing supplement, perhaps that may have not been ideal.
There is also a nice little selection of NPCs that can provide color to any campaign.
If you're a player, grab this book and ask your Dungeon Master to play a Giff Ranger (Wayfarer) named Commodore Warrington Munt of the Saucy Fusiliers regiment!
If you're a Dungeon Master, you're getting a lot of professionally-designed material here that is not simply another race/subclass/spell compendium. Every piece of content here serves a good purpose. The authors have done a lot of due-diligence and homework on this one.
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