Reading this adventure was a little challenging. The Primer is too vague and doesnt hone into the purpose of the adventure... a tarot card reading which seemingly has no meaning to this adventure other than taking up time. Moving through this adventure seems like alot of narrative on the Dms part and very little opportunity for meaningful player interaction ...the first two parts there is one check to hear rumours that don't seem pivotal to the adventure at all, and then you select one player to be struck with an max hp total reduction ailment before the real adventure starts. Part Three and Four were ok to navigate, but in Part Five I was confused as to why XANFIS was there.., there is no guidance as to what purpose this NPC serves there, because at the beginning the narrative suggests you take this NPC home first, then continue with the adventure. At best, this adventure has some good story elements, and does provide a good batch of ability checks and saves. But at its worst, it will require the DM to tighten up the plot a little so it is easy to follow and can be offered as a complete experience if ran by itself and possibly contemplating rewording the story rewards to entice players to continue this series.
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