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The Fantasy Sagas: Player's Guidebook $20.00 $15.00
Average Rating:4.5 / 5
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The Fantasy Sagas: Player\'s Guidebook
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The Fantasy Sagas: Player's Guidebook
Publisher: Ironwood Omnimedia
by j. w. [Verified Purchaser]
Date Added: 06/16/2007 20:16:22

I suppose its hard to come on to a playing field full of major players and expect to be taken seriously right off the bat. With the overwhelming presence of the mainline RPG systems out there, it might be easy to over look this one. But you should give it a test run. This system seems to take into account all those things you'd want to change about your current RPG and makes those changes. It enables a wider variety of player actions in a logical way. This book is about 175 pages but the actual guts of the rules is only a small percentage of that so the initial learning curve isn't so bad. And that's the problem with most new system... once you get over that speed bump you can enjoy the system.



Rating:
[4 of 5 Stars!]
The Fantasy Sagas: Player's Guidebook
Publisher: Ironwood Omnimedia
by Ralph P. [Verified Purchaser]
Date Added: 06/13/2007 11:46:03

System

The E-RPG system is a unique system that more than any other system available truly does allow the player’s to attempt anything they may wish. With such versatility, is the price of time. Unlike other systems the E-RPG system breaks down each action into a matter of rounds. So that such things as drawing your sword cost three rounds, while casting a spell for someone who is untrained will cost about fourteen. Of course, the system is designed so that the more skill one possesses in a particular area, the quicker and more efficient one can complete the attempted task. So that should the party’s ‘War Mage’ become unconscious, the fighter could flounder through the spell scroll, though at a much slower pace. This also give you unlimited use of the spells at ones command, but again time is the largest factor you will face.

Look

The E-RPG system ‘Players Guide Book’ is rather plain with no pictures or even borders around the pages. This is done with a purpose not filling the player’s heads with what their characters or world they build using the system should or shouldn’t look like. At first this may seem without merit, but in the end it truly allows you to build your games, and yes you will play many with this system, with your imagination. Without pictures or borders the book is easy on the printer, especially since its initial offering is in PDF format and those without a laptop will have to print it out to take it to game session.



Rating:
[5 of 5 Stars!]
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