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CCC - Anime - 1-2 Let's Find the Sword, GO!
Publisher: Dungeon Masters Guild
by Jonathan E. [Verified Purchaser]
Date Added: 06/14/2018 20:34:31

This is a very interesting adventure as it is possible to complete without rolling a die in anger. The combats that are presented to the characters are so overwhelming that the party would be mad to not try to talk their way out of it.

Overall we had fun when we played it at the table, though as the first part of the adventure was tier 1 some of the story links were lost on us.



Rating:
[4 of 5 Stars!]
CCC - Anime - 1-2 Let's Find the Sword, GO!
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DDAL07-16 Pools of Cerulean
Publisher: D&D Adventurers League
by Jonathan E. [Verified Purchaser]
Date Added: 05/20/2018 18:20:45

Pretty good tier 4 adventure, though it's a challenge to prepare for. The organisation of all the information needed for the adventure is a bit of a mess, with things from pages ago needed with a fair amount of regularity.

This is a very combat heavy module. The Social encounters aren't really fleshed out enough to make them interesting and the exploration is so insignificant it seems like an after thought.

Still my players seemed to enjoy themselves and that's all I can really ask of a module.



Rating:
[4 of 5 Stars!]
DDAL07-16 Pools of Cerulean
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DDAL07-09 Unusual Opposition (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/20/2018 10:44:24

Great adventure. Heavy in combat and in socialisation, low in exploration. The notes for roleplaying the different characters and Soggy Wrenn is written true to form.



Rating:
[5 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
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DDAL07-12 In Search of Secrets (5e)
Publisher: D&D Adventurers League
by Jonathan E. [Verified Purchaser]
Date Added: 05/12/2018 12:23:46

I wanted to like this adventure I really did, the dungeon crawl section in the middle is excellent and the only reason I didn't give this one star. The void is an excellent feature/trap, I had the party wanting to go through without the amulets to see their fears, which was nearly their undoing.

But then there's the rest of the adventure.

The story has potential but there isn't enough of showing it to the characters, it's all in the background which normally isn't read by players as they often contain spoilers. Klevin doesn't come across as the non-native who has assimilated into chultan culture that he was in City on the Edge. Instead he's a semi-incompetant cultural appropriator who rolls his eyes when non-chultans don't speak chultan.

Arbitary travel times are frustraing to everyone and anyone in modules, it shouldn't take a month to get to somewhere during them, unless your intention is to ensure the ceric gets at least two divine interventions in. Give them an air ship or some other mode of travel, we're not in tier 2 anymore.

The are far too many typos within the box text, the one thing DMs are expected to read aloud. The bare minimum of editing should ensure that these are eradicated.

The section where you meet the yuan-ti in the village is interesting, but falls down as it appears to be half finished. Why would the yuan-ti be ok with adventurers entering their sacred temple? Where are all the guards? If only Nightmare Speaker Nozhi decides who can enter, why do the party have to enter and clear the dungeon to ask for his permission?

The dungeon craw itself is great, if a little lacking in variety, a character who is immune to poison is going to ahve a very easy time with all but two of the traps. I would also reccomend some sort of map for the skull room as it isn't clear where the non-tabaxi skulls should be. The meeting with Satzhesu is an interesting departure to the usual "Meet the npc and get an information dump" however the limitations in what the DM is allowed to do for pantomime is ridiculous. No one is can do pantomie in a dignified manner, that's the point. Also the module expects the party to ask questions that they have no way of knowing they should ask because of the lack of story within the adventure.

Lastly, the final fight. Really the only fight unless you drop the optional encounter on the party. No it's possible to have modules only have one fight as long as they either sap resources other than HP (at tier 3 there's more than enough potions to ensure that the party will be at full in every encounter) or make the fight challenging enough that it doesn't matter that the party has all their resources.

Two CR 7 monsters is not challenging to an APL 13 party, not even close.

Yes one of them hs legendary actions, but only one is useful and you can only use it once per turn. Regaining spell slots means nothing when the party will kill them in one round.

Meanwile we have a bag of hit points, who while having the multiattack feature allowing three melee attacks, can use his only two melee attacks once.

What?

So some suggestions to make this fight interesting:

Ensure that you incorporate the yuan-ti racial traits into the statblock of Nozhi, he should be immune to poison damage and have magical resistance. Also give him some legendary resistances else the party will feeblemmind him or worse in the opening round. Then change his Spell DC to something more threatening than a 15, a 17 or 18 is far more tier 3 appropriate. His spell list is actually very good so that can stay, though it might be worht throwing counterspell in there for good measure.

Ihl should also be very dangerous. How about changing them to an Anathema? Now we have a true threat to the party on the field and it's far more clear why a temple was built around their grave. If you really want to up the danger, how about some lair actions? Something that causes the void trap to hapen again would be incredible.

Lastly we need some mooks in there to soak up the fighters. Yuan-ti broodguard work great for this and you can adjust the numbers of them to the party strength.

This module has so much potential and I was really disappointed in what a mess it ended up being in the final encounter. If this module does get updated like 7-11 did I will definitely consider running it again.



Rating:
[2 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
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DDAL05-19 Eye of Xxiphu (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 21:03:24

Weird sort of compartmentalising with this adventure, the first half is essentially a walk-through where the characters pick up cool stuff, the second half is a chaotic combat that will easily take upwards of 2 hours to complete.

Not a whole lot else really.



Rating:
[3 of 5 Stars!]
DDAL05-19 Eye of Xxiphu (5e)
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DDEX3-03 The Occupation of Szith Morcane (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:58:23

There a lot of exposition in this adventure whihc is nice, but not a lot of explanation for the DM. Some of the maps and areas are not laid out as well as one would like. This final combats are a lot of fun though and I'd be willing to run this adventure again!



Rating:
[4 of 5 Stars!]
DDEX3-03 The Occupation of Szith Morcane (5e)
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DDAL07-08 Putting the Dead to Rest (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:53:06

A bit of a run-of-the-mill combat slog through some interesting set pieces. This is a highly dangerous adventure for characters to play due to the max HP-reducing enemies and the death curse. With some care from the DM this can be a fun adventure for parties interested in combat and not much else.



Rating:
[3 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
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DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:45:59

This adventure is pretty fun with the optional encounters offering some intersting replayability. The idea of a tribe that sacrifices their own to appease a creature is a bit problematic.

It's a shame that the final fight only has stats that were slightly altered from the original stat block, if it's going to be GARGANTUAN give it GARGANTUAN stats!



Rating:
[4 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:37:10

I probably enjoyed this the most of the season 7 tier 2 adventures. It's a fun little dungeon crawl that opening into an exciting fight for the lives of the imprisoned adventurers. Highly recommended!



Rating:
[5 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
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DDAL07-02 Over the Edge (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:32:54

This are good stand alone mini-adventures however the story feels very weird and disconnected to anything else in season 7. Beats me why every task requires a ten-day journey through the jungle for any reason other than ensuring that characters who are wasting away from the death curse die.

Still there's plenty of fun to be had in these adventures!



Rating:
[4 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
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DDEX2-04 Mayhem in the Earthspur Mines (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:28:23

I had a lot of fun running this adventure. There are a lot of moving parts and a sandbox dungeon which is great fun. The final boss is pretty fun too. The gargoyles become a bit of a slog after the tenth time of rolling for initiative though.



Rating:
[4 of 5 Stars!]
DDEX2-04 Mayhem in the Earthspur Mines (5e)
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DDEX1-08 Tales Trees Tell (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:23:21

Honestly I didn't enjoy this adventure much. Displacer beasts are ust frustrating bag of hard-to-hit-HP and the final interaction with JG felt very forced. I was disappointed considering the glowing reviews for it.



Rating:
[3 of 5 Stars!]
DDEX1-08 Tales Trees Tell (5e)
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:09:17

Love this module when we ran it at QCC. Only needed half an hour to prep for a table of 7! If you're comfortable portray several different characters this adventure offers you many to get your teeth into. Alternatively if your players aren't as interested in social interaction there's a trapped filled alternative!



Rating:
[5 of 5 Stars!]
CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:04:41

Pretty ok adventure, final puzzle has the ability to frustrate players, much like any other puzzle. The end of the story is cleared up in the Epic, which isn't run anymore so can leave players feeling frustrated about the loose end.



Rating:
[4 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
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DDAL07-15 Streams of Crimson
Publisher: D&D Adventurers League
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 19:53:55

Ran this today, I had a lot of fun depsite only having three players. It's a very combat heavy module but there is also a good amount of social aspects. The exploration pillar is a little light, though I didn't find that to be too much of a problem.

There are some weird things involved in the adventure. The wizard at the control panel isn't identified as a creature type, so I just threw an archmage at the party. That particular fights has the possibility of taking too long too if the aspects of the traps are not explicity stated.

Overal this adventure was god and I'd be happy to run it again.



Rating:
[4 of 5 Stars!]
DDAL07-15 Streams of Crimson
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