All in all, this is a fun scenario. I ran this using Savage Worlds rules for my players and the adventure was enjoyed by all. The players all bought into the Friendship is Magic concept in dealing with the villain.
The adventure has just enough open world in parts to not feel too incredibly railroady. The initial portion and when looking for multiple macguffins later on is open ended enough to give the players some agency on how they complete things. Admittedly the rest of the adventure can be a bit railroady but if you are dealing with newer or younger players that might not be a bad thing.
The various challenges that come up are varied and allow for some creative thinking to deal with them.
My only complaint is that the main villain makes multiple appearances and it can get frustrating when she escapes repeatedly. Other than that, it was a fun adventure.
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