DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
CCC-KUMORI-02-01 Vacant $4.99
Average Rating:4.7 / 5
Ratings Reviews Total
16 2
1 1
0 1
1 0
0 0
CCC-KUMORI-02-01 Vacant
Click to view
You must be logged in to rate this
pixel_trans.gif
CCC-KUMORI-02-01 Vacant
Publisher: Dungeon Masters Guild
by Ross Z. [Verified Purchaser]
Date Added: 06/28/2021 18:08:09

A mixture of strong and weak aspects. I come out with more questions than answers. You should definitely kill at least one PC. Some spoilers.

Strengths: -Bringing out the horror of a normally innocuous object, holes/voids -A neat setup with interesting possibilities -Nice artwork that ties in directly, in particular the artwork of the cat is great

Weaknesses: -As written, I don't see any reason why the NPCs are stuck in the thorp, aside from not being PCs. PCs can walk away without issue, even if they have been reborn. Technically they could crawl away, they only need to beat something moving 5 feet per round as written "narrate the sinkhole’s encroachment, getting 5 feet closer every round or an appropriate amount of time". I assume this entire scenario is a metaphor for depression. However, those affected by the curse are not depressed, they are not immobilized, and there is nothing keeping them from walking away. Maybe if holes were everywhere and all of the inhabitants were stunned... Though that would probably doom the party as well. -Bonus objective A doesn’t seem to get much support from anything the PCs would know. Rescuing Hoola may be a goal depending on the hook, but I don't see a compelling in-story reason to attempt to rescue other villagers. Bear in mind in Scene C2 the PCs watch some villagers become aggressive monsters. This is designed for PCs with APL 1 so they aren't going to magically detect a curse, no one outside the thorp seems to know about the thorp so those outside won't ask for those inside to be rescued (aside from Hoola), and those within the thorp don't know about the curse so won't ask to be rescued. How are PCs meant to distinguish between a curse that transforms people into monsters and a village of monsters? Water going straight down the drain without swirling to these people are cursed to turn into monsters is a big leap in logic. The best-case scenario in my mind would be going in to rescue Hoola, noting that he behaves just as the other NPCs and generalizing. -There don't seem to be any stakes. Death is inconsequential and the worst-case scenario seems to be losing time between sessions, which means nothing for AL.

Questions: -Why doesn't Ayel plug his ears with cotton or wrap his head with cloth? His problem seems very easy to solve, but he has instead opted to work his arms to the point of pain and exhaustion. -Why is Hoola's "neurological paralysis" not cured? Characters who are reborn "awake with full health, free of conditions". This may be semantics, but it seems that poor Hoola suffers from a neurological condition that should be removed by this 'curse'. -Are these folks werevoids?



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thank you so much for your review! I can answer these questions. -Some characters I've DM'd for have asked Ayel that same question. Ayel thinks that's a great idea and asks for the characters' help. He'll gladly move his hands away from his ears so the characters can see what they are doing. -Hoola was born with neurological paralysis; there is no cure and it is not a condition as listed in the Player's Handbook. -Werevoid? I haven't thought of that. But you're the DM, if that's how you'd like to present it, sure. You don't list "what is keeping them trapped" and "what are the stakes for the PCs to help" in your questions section but they do seem like you are wondering about them. Would you like me to answer those too?
pixel_trans.gif
CCC-KUMORI-02-01 Vacant
Publisher: Dungeon Masters Guild
by Jessica R. [Verified Purchaser]
Date Added: 03/19/2019 00:16:31

I loved this adventure! I ran it for a mixed group--some had been playing D&D for years, and for others, this was their first experience with it. This adventure balanced all experience levels very well, and the players all had a lot of fun with it, even with all the creepy stuff going on. This was fantastic, and I look forward to running other adventures by this author.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Oh good! I'm glad it worked well with your group of mixed experience and that you all had fun! Thank you for the review!
pixel_trans.gif
CCC-KUMORI-02-01 Vacant
Publisher: Dungeon Masters Guild
by Red P. [Verified Purchaser]
Date Added: 03/17/2019 17:15:06

What you get is worth way more than what you pay for. In particular I really appreciate when a mod like this has maps and tokens added to the package because it not only adds ambience, it also helps make my life easier as a DM. The story itself can be SUPER CREEPY and I LOVE IT!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thank you for your review, Red! I have so much fun with the creepiness of this adventure too!
pixel_trans.gif
CCC-KUMORI-02-01 Vacant
Publisher: Dungeon Masters Guild
by Bryan H. [Verified Purchaser]
Date Added: 03/01/2019 11:37:10

The adventure is well written, although a high number of callouts precludes multiple read throughs before running. Other than that, the atmosphere is fantastic. However, if you have PCs that treat cosmic horror as a joke, some of that might be lost.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thank you for the review and rating. I'll continue to work, finding a better balance of information and brevity. Adventure well!
pixel_trans.gif
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates