Out of the three tier 3 season 8 adventures, the is the one that is most worth playing, the only one worth playing more than once.
The characters are led on a fun excursion to figure out why citizens of Waterdeep and Skullport are going missing. The investigation is a lot of fun and the bonus objectives fit more or less seamlessly into the main adventure. If I could change anything from episodde 2 it would be to expand slightly more on the NPC's character an give them a bit more to say.
This module, like the other two but to a lesser extent, suffers from the lack of vampire options. The problem being that there is only really two options for vampires - CR5 spawn or CR13/15 vampires. The author here has dealt with that issue by bringing in other potential enemies such as war priest and blackguards, though they could use a little more augmenting to bring them up to tier 3 competitiveness. Alternatively this would have been agreat time to add a couple of new vampire based NPCs to the menagerie.
The Maps are great, the second bonus objective contains a little more combat-combat-combat than I would like, though if it was played out fully the module may have run closer to the 6 hour runtime rather than the 4.5 that we managed it in (Fast DM, experienced players, many magic items)
Overall I enjoyed this module a lot, it's a shame that the following tier 3 modules do not hold up to the same standards.
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