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This is a great one page adventure that sets up a problem that has no official solution but allows plenty of scope for player ingenuity. I think it would work very well with the ultra-light Cepheus Quantum rules (although you can, of course, run it with any Traveller-type ruleset). However, I would like to have had a bit more information on the Aori people – I appreciate the format limits the adventure to one page but I think there was room to at least include what Tech Level they are.
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Creator Reply: |
Thanks for the kind review. You're right, I should've made some sort of indication as to the Aori's Tech Level; it's 0, although I suppose the Ref can bump it up to 1 if (s)he wants to make them a little more aware of what's going on. I've made the correction to the file. |
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A humourous, intelligent and insightful guide to improving your GMing skills, with advice for beginners, veterans and everybody in between. Highly recommended, with 5 stars for content. The only reason this isn't a 5 star review is that the writing style is a bit too verbose for my tastes.
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If this was an early draft of someone’s house rules then I would describe it as a promising start. As a commercial product it is sadly lacking and probably unplayable in its current form.
It looks like the scan of a physical product rather than an electronic document. There is also a lot less content here than you’d expect from a 137 page PDF, due to the vast amount of white space.
As per the product description, you get a summary of the Cthulhu mythos and the Fate Core rules. You also get the stats for 20 monsters and a dozen NPCs, and rules for the Cthulhu Mythos skill, some Unnatural Powers and insanity rules.
Cover / acknowledgements / contents: 4 pages (contents page is hyperlinked); Setting: 27 pages; Mythos Sites: 5.5 pages (12 sites); Dreamlands: 4.5 pages (11 sites); Monsters: 26 pages (20 monsters); Fate Core Rules: 43 pages; Running the Game: 7 pages; Creating Adventures: 20 pages (including example scenario).
I also didn’t like the way some of the wording is taken directly from the works of H.P. Lovecraft without attribution.
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A nice little PDF with 20 traits you can add to monsters to make them tougher and/or more interesting, together with a suggestion as to what that should do to the CR.
Each trait is considered to be roughly equivalent to a feat, although there is quite a wide disparity in combat usefulness between the traits - I'd feel quite happy handing some of them out for free, whilst a couple could be quite powerful in the right circumstances.
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Six well-drawn city maps (although I already had a map of Neverwinter). You can never have enough maps!
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Over 50 pieces of art. I'm glad I got it, as there are four or five pieces that really grabbed me, and it's "Pay what you want" so the price is right!
There aren't any I disliked, but many of them are portraits of just one person (often with a tiefling or vampire vibe), which I can't see being particularly suitable as cover art. I would have prefered more landscapes.
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This is an excellent resource for True20 games set in any era.
It includes vehicles from all eras - low tech and fantasy, industrial age, golden age, modern age, near future and sci-fi. There are lots of different types - land, sea, air and space are included, too many count but well over a hundred in all.
There are also some new feats, vehicle related uses for old skills, and lots of supplemental rules.
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Excellent product, that makes good use of the d20 Future ruleset and is full of imaginative ideas.
Its a good place to start a d20 future campaign as it focuses on just one planet, albeit one with a long history that will only gradually become apparent to the players.
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So far, this is an excellent series of adventures (only the first four have been released to date) with a greta mix of combat, role-playing and problem solving.
I highly recommend it to anyone looking for an adventure path.<br><br>
<b>LIKED</b>: Its imaginative and well laid out.<br><br><b>DISLIKED</b>: Nothing<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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An interesting take on lycanthropes by an excellent game designer.<br><br>
<b>LIKED</b>: Clean, excellent layout<br><br><b>DISLIKED</b>: Some original artwork would have been nice<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Excellent game, if you like your RPGs rules heavy but still full of action.
Not much fun to read, but its intended to be played, not read!<br><br>
<b>LIKED</b>: The comprehensive rules<br><br><b>DISLIKED</b>: The art work wasn't to my taste<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>
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A 5 tile expansion to the Sacerd Temple set, but could be used to make a small temple on its own even if you don't have that set.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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I bought it for its innovative rules system, but this can now be purchased separately as the True 20 system.
Its a game of romantic fantasy, so should provide a good change of pace from the usual hack and slash of many d20 system games - if you can find people willing to look beyond the word "romantic" (my regular role-playing group win't even consider it, unfortunately).
It does a good job of introducing romantic fantasy, and centres around 3 countries - the utopia the players are assumed to be from, the realm of the evil sorcerer and the nation of misguided zealots.<br><br><b>LIKED</b>: The tone and style; its very different from the other games I own.<br><br><b>DISLIKED</b>: I woul have liked more detail about the world, rather than just having 3 nations.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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A lot of pits, and nothing else. Will use up a lot of black ink if you print them out, but I suppose that was inevitable.<br><br><b>LIKED</b>: Does the job - supplies plenty of pits.<br><br><b>DISLIKED</b>: All the pits are very similar. Seemed a lot less imaginative than their other tiles.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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A 5 tile expansion to the Sacerd Temple set, but could be used to make a small temple on its own even if you don't have that set.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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