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EZD6 Core Rulebook
Publisher: RUNEHAMMER GAMES
by Jonathan H. [Verified Purchaser]
Date Added: 07/30/2022 17:49:09

Got my hardback EZD6 copy, and I am thrilled with it! It systematizes several concepts I had only half-intuited till now, while offering all kinds of inspiring ways to make RPGs more immersive and interactive.

For instance, I had been trying to find ways of making combat like an exciting dice contest, but DM Scotty has finally done it! Within the past year, I adopted something like the "strike" concept of hits rather than hit points, but I like how DM Scotty spells it out. His idea about (fluctuating) PC levels of wealth makes a lot of sense. This system favors Story over Math, and it keeps the game flowing.

I will be adopting several "best practices" and tips in future games, with some EZD6 sessions to try out the whole system. I love it! There are monsters I'd love to feature in my games like Dreks and the Sarlakarn and the DeathLurker! Not only is the book filled with great art, it is full of an experienced Game Master's practical wisdom for running high octane adventures. There's a wealth of great resources in here. Great purchase!



Rating:
[5 of 5 Stars!]
EZD6 Core Rulebook
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The Burning Goblins
Publisher: Caeora
by Jonathan H. [Verified Purchaser]
Date Added: 05/24/2022 07:56:59

I heard good things about this module, and I wasn't disappointed. It's a helpful resource for new GMs or people looking for a ready-to-run adventure, esp. since it offers a loose storyline that makes the encounters cohere. I thought the back story involving kobolds was expendable, since they aren't involved and it's just 'lore' that isn't used. But the rest of the module gives a nice variety of RP, battle, and exploration, and it explains how GMs might handle each scene as you go with sample NPC dialogue (some of which is so-so, but still a nice foundation). It allows for player choice and at least 2 main NPCs they might run into. Also, it's system neutral, so it leaves out any stat blocks until the end, where it gives optional 5e or Pathfinder stats for everything. This gives the narrative an uncluttered flow. The artwork is inspiring and high quality, and made me want to try this adventure. It can easily be combined with other modules or fit into existing campaigns.



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[5 of 5 Stars!]
The Burning Goblins
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Five Torches Deep
Publisher: Sigil Stone Publishing
by Jonathan H. [Verified Purchaser]
Date Added: 03/27/2022 09:19:56

This title was highly recommended by the Dungeon Craft channel, and so I snagged it as I got back into RPGs after a decades-long hiatus. It has everything I needed, and this system actually explains many aspects of D&D I always had trouble with, like knowing how to track time and supplies (the Resilience and Exhaustion aspects are helpful too). It makes use of all the PC stats and attributes in clever ways -- in fact, each major attribute on the character sheet is tied directly to useful game mechanics -- and it keeps the rules light and succinct. The way it deals with spells and race/class is straightforward yet offers subclasses as PCs advance (my only criticism is that the THIEF class ought to be called the ROGUE class with THIEF as a subclass, since other subclasses include Bard or Assassin, and to me the umbrella term for all would be Rogue). I wanted a dungeon crawl system that got me back at the table quickly, and this one does that but it's well written, well conceived, and has great artwork.



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[5 of 5 Stars!]
Five Torches Deep
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