I have not PLAYED the ZAtM yet, but I definitely want to. (Nerdy Bachelor Party anyone?) The “musical” part of the system is clever. Like… “why didn’t I think of that?!” It's begging for a "drinking rules" expansion.
About the manual (core book) itself: It is simple, and to the point. This is good. There’s nothing wrong with simple. However, the rules/setting itself seemed to jump around, like it didn’t know where it was. (The antagonists jumped from Zombies to Bugs and back again, and the setting occasionally was in space, not Terra Firma after Z-Day.) I don’t know if this was a subtle seed for expanding GMs options, a holdover from earlier draft(s) of the game, or repurposing source material from another game setting. The only other content issue I noticed is that the military-grade armor didn’t have a listed price.
4-Stars : Would Play
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