These spells are amazing. I'm only on letter F and there are already at least a dozen spells I'll be incorporating into current campaigns. The RP value is high here; Evard's Expulsion, for example, is a cantrip that forces away enemies that have gotten too close. Or, in the situation in which I'll be using it, a hermit wizard does it on anyone who comes near him in an arcane version of "Get off my lawn!" In other instances, a spell that requires an expensive material component that gets consumed, such as Alter Form (which uses a gem encrusted mirror to permanently alter a creature's appearance) creates a delightful recipe for an enchanted item that one of my parties may find.
It starts with a handy list of spells by class and level. Most of the spells are of the combat variety, but the number of utility spells is impressive. I particularly enjoy the various movement spells, like ChronoStep and Displace. Bowgentle's Fleeting Journey allows the conjurer to teleport to a space they can see or have been to at least once, but only for a minute. Just reading that spell's description gave me the idea for a kidnapped arcanist who managed to grab his pendulum before being spirited away - now he pops in on his friends' and relatives' homes and establishiments, trying to get someone to come save him.
Of course, the combat / damage spells are inspiring as well. The author describes one of the reasons for doing this spellbook is because of a lack of diversity in spell damage types in the standard list of spells. I believe he has expanded that list quite dramatically in terms of damage type and delivery mechanism. Examples: Crystalbreath paralyzes enemies within a crystalline structure, while Corrosive Slime creates a geyser of black slime dealing acid damage around a creature within 60 feet.
I'm excited to see what other treats this handy tome holds. Thank you, Mr. Weighill!
P.S. How can I not give 5 stars to a book that has as its last line of text, "Additionally, for the duration, dead snakes rain from the sky"?
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