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Love it! A great seafarring adventure to introduce players into the red wizard storyline.
The part of traveling through the sea is great, as it actually makes traveling interesting with assignign tasks, naming the ship, and fighting servants of Uberlee in storm. Also gives a lot of background information about Umberlee and Selune to flesh out the setting.
The island part is also great, having players losing item after short rest is an genius idea! Along with the shadowy figure and weird Tiefling, definitely made my players feels paranoid and hoping to find Zehira and get out of this island ASAP.
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Very fun adventure to introduce Xanathar and his prized goldfish. Bonus objective of assassinating goldfish is defintely worth doing, it could be a very cathartic moment if your players have being getting trouble from Xanathar's guild in the past two adventures from this triology. Confronting Xanathar can also be an enjoyable experience with player utilizing his weakness - again, the goldfish.
The only thing this module lacks is a grand finale. Players were kinda expecting going to the fable tower soon after getting through all these trouble retieving the key, but unfortunately that won't happen until they get to T4 I think?
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Pretty fun adventure that flesh out many factions and locations in Skullport. It's pretty enjoyable watching players navigate between Zhent, Xanathar's, and drows. The mention of teleportation service also help reinforce the alteration of magic in the skullport. And the battle with Blackguard and his wvyrn to liberate the tower feels very epic!
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A rather linear adventure that flesh out the skullport, I like the background information it provided and correpond well with the information presented from the Mad Mage's Dungeon. DMs might need to do some extra work to flesh out NPC and put more effort into roleplaying, otherwise players might start getting a feeling that they are running around doing a chain of fetch quest.
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Fun module, but it definitely need some knowledge of waterdeep and some additional work to make it a 3-4 hours adventure, even with the bonus objective. There's little combat, and the mystery is fairly straightforward. Probably the most fun experience is players have played Waterdeep: Dragonheist before.
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Really like the first part of training the princess, it's best if your players enjoy heavy-roleplaying and interacting with NPCs.
The second part can get a little awkward. My players were hoping the princess could take the lead in diplomacy mission, but roleplaying multiple character at once can be a little challenging for DMs, and you don't want to side-line player character either by having them just sit and watch the princess talking.
Still a very fun module, definitely recommend to any groups that enjoy role-playing.
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Another nice adventure from the Sweet Dream series, funny watching my players theorizing what's going on with Lana while sitting in the cells lol. I only concern with this module is that its kinda short if just running one of the part two (holding cells or manor).
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Creator Reply: |
Thank you for that very kind review, I must say your scenario sounds absolutely hilarious! Your players must be a lot more obliging than mine, seeing as I could never get them to volunteer to go to the cells, haha :D |
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A very lighthearted adventure for halloween! My players totally didn't expect me to pull out pieces of paper pumpkin and having them putting it back together, that was fun. They also love the animated bread and candies!
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Creator Reply: |
I'm glad it sounds like your table had a fun time, and that Liar's Night was not a baaa-d experience. :) |
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Really fun and cute story! My players loved all the chocolate chicken and marshmellow lamb, made them hungry too lol.
Though I wish there's a printer friendly version of pdf file.
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English is not my first language so I probably missed 80% of jokes, but it's still a very fun adventure! Also the reward is really cute.
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Creator Reply: |
Thank you for your very kind review, and I'm glad it was fun even with a slight barrier for word-based jokes! :) |
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