There's a certain type of problem I run into as DM quite a bit. I need an NPC to fill a role, but the ones presented in the Monster Manual aren't quite right. They're too weak or too powerful, or they don't quite have the flavour I'm after.
That's the problem Adaptable NPCs solves. It has a variety of NPCs from drunken tavern-brawlers right up to supernaturally powerful plane-hopping entities. Each is documented mechanically and lore-wise, with full-colour art for each. And these aren't just themed bags of hit-points with AC and an attack or two: each NPC has interesting abilities or features congruent with its nature.
I can see this book saving me quite a lot of time. Making a custom NPC or even tweaking an existing one takes time. With this book I'll need to do that less. That saved time will add up.
More than just NPCs, this book contains eight adventures. They're on the simple side, but they're designed either to fill in between other material or serve as a base for greater things. All of them feature NPCs found in the book. As a DM it's always handy to have some "backup" adventures ready.
Adaptable NPCs is a excellent resource for any DM.
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