Today I will be reviewing the, at least for me, long anticipated Monster Talents book, published by Dragonix here on the DMs Guild. Most people should know of Dragonix by now, the creator of the best selling Player Talents series, which has had a huge impact on many games. Not least of which being my own, my players took to loving the talent system immediately, and its been a mainstay of my games ever since. However, I had to work particularly hard on ensuring that the monsters were up to the at times vastly magnified power of the player characters.
Monster Talents aims to fix these issues, but sitting at a pretty hefty price tag of 14.99 dollars means that some might be hesitant to buy it. Allow me to reassure any DM who might be wondering whether or not to buy this, this is probably the single best product for monsterbuilding I've ever encountered on this website, and I have scooped up pretty much every such product I could find with reckless abandon, including The Book of Dragons, Monster Warehouse and The Monsters Arsenal. Yet this easily blows them all out of the water in terms of relevance.
Even a casual skim through its contents made it clear that it was worth every penny I paid for it and then some. The Balor of the Monster Manual is a sad, sad creature, far from living up to their intensity in older editions they are weak enough that they've apparently been taken down by parties of seventh level characters. Indeed, its so pathetic that its most threatening trait involves its death. It is a monster I had up until this point sworn to never use.
But this book changed my opinion on this matter entirely, for the Balors talents are simply stellar, allowing a DM to not only modify it into a Legendary Creature, but make it unique by mixing and matching fourteen different talents, making it so that its possible to have several entirely distinct and unique Balors in the same fight if you so desired. This inclusion of much needed new options has turned the Balor into a force to be reckoned with, and a creature that truly lives up to its hype.
Not all Monster Talents in this book are as brilliantly done as those of the Balor, but rest assured that there are no duds here, all talents are more or less universally good, and succeed at what they are meant to do, spicing up your monsters and balancing against the players talents. The talents range from good to exceptional on the whole.
Hopefully Dragonix continues to improve upon this book to make it the best it can be, but even as it is right now I'd say that its an excellent product worthy of consideration. Assuming that you are DM, that is, if you are a player this book holds very little for you, and if I were to level a criticism, it would be that Dragonix chose to include some racial talents in this book rather than update one of the other Player Talents books with that information, books that are geared specifically towards providing character options.
There's still loads more I'd like to see from this product, including improved talents for dragons, and perhaps a simple guide on how to create talents for custom monsters. But the final verdict is that Monster Talents is an exemplary product, and I'm already looking forward to the second book, whenever it might arrive, because I can guarantee that I will buy every single one of these in the future, and if you are a DM who wants to improve your monsters, I cannot reccomend this book enough. I award it five stars, because its few shortcomings are not enough to decrease the value of this product.
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