Phew. I really wanted to like this adventure more. And don't get me wrong, there's a lot to like. And it's all for a good cause! However, as it plays in the adventure, the ending is simply, well, a problem.
The adventure clearly plays for fun, and runs to exciting, silly scenarios. While the final scenario offers a straight up combat scenario, it's clearly meant to be the hardest way to win, it's not silly and funny like the other paths, and it's designed to deter this direction rather than encourage it, given the volume of opponents and frequent reinforcements. All of these are correct decisions, trying to funnel the players into the stealth and social directions. And both of these almost nail it... but don't quite get there.
The stealth section, for instance, starts off great. The map provided is wonderful, it's easy to show where the patrols are, and the whole thing offers really fun, sneaky yet goofy possibilities. The suggested social 'get out of jail free' recovery (with story award!) is a great twist on these kind of scenarios and lends itself to the goofy feel.
In addition, the social scenarios are hilarious, mechanically interesting challenges. Some more express wording on how, say, water breathing affects one challenge would be nice, but overall they're great.
But. But. Then we have the joust and melee.
Guys? This isn't a winnable fight. A level four barbarian might have a shot, but that's it. It's unreasonable to expect the players to win, and the prior challenges also don't lend to having a ten plus point lead going in either. Yes, you'd expect it to be tough. It makes story sense. It's also a total downer for players and punctures the goofy, feel good vibe of the adventure to that point. It's massively tonally inconsistent and given how likely it is for the adventure to end in this point, that's a huge problem.
I do like a lot of this adventure. I really do. But I would strongly suggest weakening King Timrek in the duel alone, if you want this to play out on that jolly tone the module otherwise strives for.
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