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CCC - ELF - 001 Life's a Party $2.99
Average Rating:3.5 / 5
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CCC - ELF - 001 Life\'s a Party
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CCC - ELF - 001 Life's a Party
Publisher: Dungeon Masters Guild
by James C. [Verified Purchaser]
Date Added: 01/20/2023 19:13:14

This a silly and fun module for tier 1 players. It was the first AL module I ever played and I like to run it for new players as well.



Rating:
[4 of 5 Stars!]
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CCC - ELF - 001 Life's a Party
Publisher: Dungeon Masters Guild
by Marcello V. [Verified Purchaser]
Date Added: 01/22/2019 17:32:21

I am somewhere in the middle on this adventure. There were quite a few grammar issues with it. Rather than focus on them, I'll move past them and provide my thoughts on the content. I enjoyed that cover image so much that I asked the designers for the artist's contact information. It definitely draws you to this module!

I like the backdrop of Hillsfar for this module. The plot was an enjoyable read. The adventure hooks were encompassing. You can hook a broad base of characters with them. Going around the city and collecting supplies for a tier one party can be challenging, but it doesn't seem that the challenges revolve around the NPCs you interact with. They are just limited to getting the item from them or giving an item to them, which seems odd since the module appears to have a social interaction as its main plot point. You are provided an extra combat encounter to add to the adventure if your players are craving more.

I liked that the issue of in-game timing was addressed, but I did not see how the mechanic played into the module. There appeared to be no explanation that I could see as to what happens if timing deadlines aren't met (Party over? Players ruin the event? What?). It seems to be assumed that the party gets to Part Three of the adventure. However, I really enjoyed the Alliance Bank scene! It reminded me of many times when I was dealing with similar situations in real life! I laughed just reading it. I enjoyed the main character Bert, but I was wondering why there was no opportunity to play pranks on people (something this NPC enjoys!; his arch nemesis is at the party as well! Why not? :) ). There were alot of NPCs. This can be challenging to a DM that wants to capture their unique qualities with RP or narrative and give the players agency.

My overall rating was based on the fact that while enjoyable, this adventure needed some editing and the plot was not an overly exciting one, but one worth having in the collection for the opportunity to play in Hillsfar (Post-The Great Law of Humanity) and also to interact with a major character in the Hillsfar story! (I won't spoil it!)



Rating:
[3 of 5 Stars!]
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Creator Reply:
Hi! Thanks for the review! This is JJ Tin replying, just so you know. Yes, I do enjoy the arts I have commissioned as well. I searched far and wide to find a style that fit what I was looking for. For more of his artwork on Fresno's CCC characters you can actually get them from the NPCs of Hillsfar document. It is Pay What you Want so technically free. The document also provides a little more detail description and personality of NPCs in the Hillsfar we are creating. https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC Creating post Great Law of Humanity Hillsfar was really fun for me too. The story actually starts with CCCs from Squirrel Con, (CCC-SQC series; currently 01, 02-01, and 02-02). You'll get to meet more NPCs there but Bert only features in 02-01 None the Wiser. The character Bert is presented as a joke character (I even have a document of useless magic items from him on sale) but there will be a more solid and serious storyline behind the character. It will be covered in future CCC, but I'm glad you enjoyed the character. As for the negatives, this module was the last of three CCCs I worked on in 2018, I was also working on story arc and outlines for 9 other CCCs that year. The main issues with Life's a Party was I wrote the entire outline myself thinking I would be able to produce three CCCs with no writing experience in a year. By the time I was done with None the Wiser, I was pretty much exhausted and gave up (a little too late) and searched for a writer willing to take up the outline and write the module. That's where Paul comes into the picture. He had previous work that wasn't AL Legal but received great feedback from the community. Unfortunately, due to the really short time frame and honestly an absolute lack of experience at handling designer vs. writer relationship, I was being quite controlling on what I wanted to happen in the module and may have took too much freedom and creativity away from the writer which probably hindered the quality of the final product. With that said, I will be (whenever I find the time) updating the module to include some of the feedback you have given. I definitely failed to put too much emphasis on the mechanics behind the time aspect of the module. I'm a lot more familiar with combat mechanics (as you can see in Tales of Two Towers and future Tier 3 CCCs) but I'll try to figure something out. Until I read your comment I actually completely forgotten about the lack of mechanics in regards to time.
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