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Savage Daddy's One Shot Wonders Revised Edition $6.99
Average Rating:4.3 / 5
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Savage Daddy\'s One Shot Wonders Revised Edition
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Savage Daddy's One Shot Wonders Revised Edition
Publisher: Atomic Ninja Studios
by Chris [Verified Purchaser]
Date Added: 03/16/2024 01:57:07

this isnt updated to SWADE, but the No More Room in Hell scenario looks like it will be fun. Cant wait to get this to the table. Converting and hoping to introduce some folks to SW in the next few weeks.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Good News!! The product has been updated and revised for SWADE as part of the Atomic Ninja Studios 5th Year Anniversary!!
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Savage Daddy's One Shot Wonders Revised Edition
Publisher: Atomic Ninja Studios
by Deja W. [Verified Purchaser]
Date Added: 12/28/2018 20:56:47

A great little collection of adventures. Each one a unique experience without fitting into a standard adventure mold that thousands of other adventures use. There is plenty of substance without overwhelming the reader, any GM should have no trouble using what is here as filler content or the beginning of their own campaign. There are a few errors in the pre gen characters. I specifically I found hero characters with super powers missing the edge granting them those powers. I don't let it get to me, just check if you want to fix them up.



Rating:
[3 of 5 Stars!]
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Savage Daddy's One Shot Wonders Revised Edition
Publisher: Atomic Ninja Studios
by A customer [Verified Purchaser]
Date Added: 12/16/2018 11:00:20

Straight from the Daddy's mouth!

This is a great suppliment to Savage Worlds Deluxe. The adventures are to the point and give the prospective GM everything they need to run it. Five drastically different genres are shown here: there's a zombie-horror one shot (no doubt based off of Jerrod's Dead End campaign), a street-level super's one shot, a redneck-mecha one shot, a pulpy sci-fi one shot, and a fantasy one shot that's turned on its ear. Each has their own pregenerated characters, so all you have to do to run one of these adventures is to print out the characters and pass them along to the players and get going. (Reading the adventure beforehand is helpful, too.) I am particularly looking forward to running the "Bubba-tech" with it's simplified mech rules.

What is more interesting and useful than the actual adventures is that the team impliments ideas and concepts from their experience playing and running Savage Worlds. Most importantly, they stick as closely to the core rules as possible. This is helpful to new GM's who might not have access to all of the setting rules, equipment lists, and lists of edges and hindrances that are contained in the extensive catalog of Savage Worlds products. It is a demonstration in using what you have (the core rules) to make a game feel unique and fresh.

As a long-time listener of SWGM Podcast, it is nice to see the guys practice what they preach, and what you get out of it is a very neat, professional product. While it is PWYW, I would highly suggest forking over a few dollars to help the publisher or heading over to the Savage World's GM Podcast and becoming a patreon.



Rating:
[5 of 5 Stars!]
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Savage Daddy's One Shot Wonders Revised Edition
Publisher: Atomic Ninja Studios
by Ralf K. [Verified Purchaser]
Date Added: 12/13/2018 07:04:24

Thisare 5 nice, short one-shots, ideal for a Con adventure or some of this day when half the group couldnt made it to game day. All adventures have some fairly "standard" prepared Charakters. There are a nice mix of Genres. The adventures are straight forward, ideal for a con adventure, withou connections to a existing, published setting.



Rating:
[4 of 5 Stars!]
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