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CCC-GHC-BK1-10 The Heart of Shadow $4.99
Average Rating:4.2 / 5
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CCC-GHC-BK1-10 The Heart of Shadow
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CCC-GHC-BK1-10 The Heart of Shadow
Publisher: Dungeon Masters Guild
by GOH K. W. [Verified Purchaser]
Date Added: 09/16/2019 06:24:57

A straightforward dungeon crawl, where the players go in to rescue the missing adventurers - well, adventurer, as the rest are all dead - and then stop the evil.

With no listed scaling for stronger or weaker parties, DMs will have to be careful with how they tweak encounters to fit their parties (especially since, at this tier of play, player and character ability can be all over the place) - adding/removing/shifting enemies, tweaking hit points, changing tactics etc. The surge effects can add an additional wrinkle for caster-heavy parties, but require additional effort on players and DMs for tracking, and (as written) don't really show up often enough to be significant anyway.

Formatting wise, the document is simple, giving enough information for the DM to run the module without bogging them down with information (no Bonus Objective appendices is a Very Good Thing, and I approve).



Rating:
[4 of 5 Stars!]
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CCC-GHC-BK1-10 The Heart of Shadow
Publisher: Dungeon Masters Guild
by Jakob F. J. [Verified Purchaser]
Date Added: 02/08/2019 19:47:47

While I must admit I've only played the first two T1 modules of the Border Kingdom series, DM'ing this was a bit of a dissapointment The typical adventure hook of your party being in a tavern or inn seems to be the hook of the this series, which is a tad sad as there are no true trilogies.

Regardless, this adventures has it's highs and lows, with only being 20 pages long if you include the front and back page, it's got the shaping a little classic 4 hours dungeon problem. But the fact that there aren't any encounter balance recommendations to the encounters, the only real threatening aspects of this are bad dice rolls.

I will say, with the correct DM in a theater of mind like setting you can blow some life into it, but other than that, it's up side is the somewhat challenging map, even if the encounters aren't. You spend more time thinking about your position in tight corridors, more so than what to do in the encounters.

3/5



Rating:
[3 of 5 Stars!]
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CCC-GHC-BK1-10 The Heart of Shadow
Publisher: Dungeon Masters Guild
by Daniel E. [Verified Purchaser]
Date Added: 12/13/2018 17:59:54

As others have noted, this episode is very combat-heavy, but by Tier 3, most players are expecting it. The flow chart is a straight line with a decent amount of dungeon crawling, but these are observations, not criticisms. Worth your $5.



Rating:
[4 of 5 Stars!]
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CCC-GHC-BK1-10 The Heart of Shadow
Publisher: Dungeon Masters Guild
by Ross H. [Verified Purchaser]
Date Added: 12/11/2018 15:32:50

My group had a lot of fun with this mod. It's straightforward to run as a DM and it was easy to set up the map on Roll20. It is fairly combat-heavy (and you'll probably want to upscale the encounters for most groups), but the good use of the terrain keeps it interesting and moving.



Rating:
[4 of 5 Stars!]
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