Ran this at RPR June 2019. It's OK.
The Good - How often have you actually used or fought a peryton? The big showdown was a neat, unusual tactical encounter. There are some cool NPCs in this one as well, and there's a sidequest to a haunted tower that you could seamlessly drop into a home game. Super handy, that.
The Bad - The call to action is clunky and unappealing, especially under AL Season 8 "gold isn't a thing" rules. There's really no incentive for a party to engage with the adventure other than "well, I signed up to play so..." A lot of shrugs at my table.
The Ugly - The maps would be beautiful for playing online with Fantasy Grounds or Roll20, except you just get a pdf with them embedded. No image files. Boo. And they're dang near unprintable. The layout and organization of the pdf requires lots of flipping back and forth, or dissasembling and reorganizing it, meaning some fairly heavy prep for 2-4 hours of play. I never had everything I needed in one place. Annoying.
For $5 you get some decent stuff you can mine for a homebrew game, and you could modify the adventure to work around its failings. I don't regret the purchase. But I wouldn't run this as is for AL again. In that arena, it's ... meh.
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