This is a nice straight-forward and short module in the Border Kingdoms, although more combat-heavy (the group of the bandits together are a good challenge for a T1 party), with a small moral choice (saving or killing the bandits).
From a structural perspective, the split between episodes 1 and 2 doesn't make much sense: the box text in episode 1 leads into episode 2, but players won't learn the rest of the info in episode 1 until after the fight in episode 2. It seems like these episodes should either be merged together, or even have their order swapped.
While I enjoyed the downtime activity, players seemed a bit annoyed: with a cost of 180 DT, it isn't at all feasible until T3 (and is only mildly cheaper than the base 250 DT option always available). The only similarly-expensive downtime activities I'm aware of are in T4 modules where players might have enough downtime.
Also, one point of confusion: the module is written for S8, but mentions "special rewards" of diamonds that it's not able to give.
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