Cats. More cats. Yet more cats.
Cat-themed adventure with cat-themed rewards.
Fun, flavorful, feline... 5/5; it's flawless.
Actually, the only part that isn't perfect is... [MINOR SPOILERS FOLLOW!] that the Story Award requires you to fail a save that you don't seem to be able to voluntarily fail.
I try to ask the players ahead of time whether they, or their characters, are cat people, and also ask them what kind of cat they would be. This lets me try to match them up with a few different choices for their bonds, and also helps me guess a little bit at how... aggressively affectionate... the cats should be. I've taken full advantage of DM empowerment to decide when players have Adv/Disadv. Did you try to pet the cat? Disadvantage. Feed the cat? Disadvantage. Merely acknowledge the cat's existence, even barely? Disadvantage. Hey, it's how the cat would see it, isn't it? The mod does make it a bit tough to "convince" the players that the cats aren't the threat, too.
Beyond that, the adventure has a pretty clear through-line, though I would probably generally skip bonus objective B as it doesn't really seem to fit in well; other reviews suggest that it's perhaps intended to link further into the Border Kingdoms adventures?
|