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CCC-GHC-BK1-04 I am the Fire $4.99
Average Rating:4.0 / 5
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CCC-GHC-BK1-04 I am the Fire
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CCC-GHC-BK1-04 I am the Fire
Publisher: Dungeon Masters Guild
by GOH K. W. [Verified Purchaser]
Date Added: 09/16/2019 11:57:22

This is the finale of the Border Kingdoms T2 trilogy, where the party makes a stand against the Black Wyvern and his forces.

The descriptions of the two entrances to the cellar under the Gryphon's Head Inn could be clearer; there should be labels on the map as to which entrance is from the hearth, and which is from the stairs. It is also quite possible for the players to screw themselves out of the secondary objectives and the item - if they end up provoking and (re-)killing Rymdyl, they do not (as written) seem to get the crystal that is the "Heart of the Tower", which is needed to reconstitute the tower and save Rymdyl.

The two paths to the tower seem like encounters to pad the module. The choice of an elder oblex for the Shadow Path is somewhat questionable, as it is not in a good position to really make use of its strengths.

The final part of the module is the Tower fight, and it does provide a glorious payoff, as the players attempt the ritual to rebuild the tower (if they have the Heart) and then defend it from the Black Wyvern's strike force. It's an uphill battle against a (hopefully) fortified position, except that it's the party that's holding off the invaders. It's a bit puzzling that the Black Wyvern himself is less resilient than most of his force, though; my players were surprised when he actually fell before his allies.

A generally satisfying finish to the trilogy, with a hint at more to come. Definitely needs some tweaking before running, though.



Rating:
[4 of 5 Stars!]
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CCC-GHC-BK1-04 I am the Fire
Publisher: Dungeon Masters Guild
by Daniel M. [Verified Purchaser]
Date Added: 03/01/2019 15:39:24

I will preface this by saying I am huge fan of GHC and had the pleasure of DMing or playing every adventure so far set in the border kingdoms. That being said, I was dissappointed with this adventure.

It had elements that were interesting, two different routes to go through, but the adventure as a whole screamed to me that it had not been playtested. The lead ins to the two different routes made very little sense, and the exposition as to "why" the players were forced to do what the adventure demanded was practically nonexistent. There was only the word of one faction (which as of season 8 is worth very little) as to why it is important to defeat the black wyvern. Furthermore, there is no way presented to the characters to explain a crucial plot point to the adventure. However, that is not my biggest issue with the adventure.

Nor is my biggest issue with the adventure that it claimed one of the most interesting monsters released in dnd (at least to me) an oblex, and used it as a gate guard that the adventure described as easily able to be sneaked around.

My biggest issue with the adventure was that it used the primary villain in the tier two arc of the border kingdoms as a tool to be thrown at the players, and one lacking a great deal of coherence or precision at that. All of the other adventures allude to this villain called "the black wyvern" and out of nowehere in this adventure you fight and slay him for no real reason. There is no powerful tension building, just a simple boss fight on a tower, a reprehensible end to an otherwise interesting character.



Rating:
[2 of 5 Stars!]
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CCC-GHC-BK1-04 I am the Fire
Publisher: Dungeon Masters Guild
by Daniel E. [Verified Purchaser]
Date Added: 12/13/2018 18:53:48

This was perhaps the best of the Tier 2 adventures from this first storyline in the Border Kingdoms. I recommend playing the Tier 1 and other Tier 2 adventures first because it makes the showdown at the end of this one really mean a lot to your character. I greatly appreciated that there were multiple paths through this one so replayability will be very good. Strongly recommend this module!



Rating:
[5 of 5 Stars!]
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