DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/07/2017 15:25:43

The content of this module is a solid 5 stars. The editing and cohesiveness of the instructions to run it get... 2 stars? Whole paragraphs from the third sublevel are pasted onto the page for the second.

The second level is a great trap, but the way it's described, I've seen 5 different DMs run it and none of them set the trap up in the same way. It creates good replayability, I suppose, but not in the way you wish it to...

The statues on every floor are a good bit of continuity, but there's some confusion on the first level as it assumes the party ran the first part of the adventure, so they know why everything is the way it is.

The final combat gives the DM a load of options to challenge any party composition. 3.75/5 stars



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-10 Giant Diplomacy (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/07/2017 15:11:38

Giant Diplomacy is fun to play and DM. Many opportunities for Role-play for both DM & Players. Enough combat that the tactically-minded don't bore quickly, lots of skill checks for your skill monkeys, and the RP as mentioned above.

Bonus: It includes Fey too! 4.5/5



Rating:
[5 of 5 Stars!]
DDAL05-10 Giant Diplomacy (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-11 Forgotten Traditions (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 16:08:17

This is NEVER a four hour module. I really enjoyed how much lore & giant history this mod provided, but only one of the 19 players I guided through it was even remotely interested.

Layout was fine, but numbering (lettering?) the rooms in clockwise fashion meant that if the party turns left at the first intersection (and many parties do have a standing rule of always take the left), the DM is stuck scrolling 12 pages down to try to figure out what this room does...

Scale of the map was warranted for a Giant Temple, but makes running on a grid problematic if you're not going to have the map printed on a plotter.

Plenty of folks have addressed the CR of the last mob, so I won't beat that dead horse.

4/5

Rating:
[4 of 5 Stars!]
DDAL05-11 Forgotten Traditions (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-06 Beneath the Fetid Chelimber (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 15:52:36

Can we begin with how this module is about finding the entrance to the Chelimber, not going beneath it. Name is super confusing.

The water weird was just, well weird. The mud mephit just seemed to annoy the players... maybe that's on me as a DM.

The half Ogres were good and this module is much better than many others about appropriately scaling difficulty using these fellas.

The final "boss" was out of place, but sure whatevs.

I've run this three times and the ring of swimming goes to rot every time. Far too weak for players to increment their item count over.



Rating:
[2 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 15:35:57
The Good
  • I liked using this module to introduce new players to some of the less popular Faerunian deities.
  • The traps were a great way to intro the characters to dungeon crawling.
  • The puzzle in the inscriptions on the elemental altars was fun.
  • Elemental Evil spells for non-EE wizards is most welcome.
The Bad
  • Let's start with the confusing names. This one should be BENEATH the fetid Chelimber. The first half should have a different name.
  • the layout is more than a bit confusing.
  • It's totally cool to change the resistances of a Monster Manual creature (wight) for a T1 mod, but PLEASE note that in the module and not just in the statblock or some DMs will overlook it.
The Ugly
  • The traps on the bottom floor are so illogical and poorly edited that I've yet to meet two DMs that have the same understanding and none that actually understand how a party is reasonably expected to puzzle them out due to changing requirements on the trap's triggers.
  • This item alone is enough to make the module such a pain that NONE of my friends are willing to run it for my wizard. :D
1.5/5

Rating:
[1 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 15:16:11

This might be one of the best of the Season 5 modules. the goal is straightforward and easy to explain. There are options to keep the story varied if played or DMed repeatedly.

The NPCs are limited but they're not 2 dimensional like most.

Requires a bit of thinking on the party's part.

Rarely does the item reward go to waste. 4.5/5



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-05 A Dish Best Served Cold (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 14:50:47

Perhaps my favorite of the T2 modules from Season 5! I have run this mission once, and played it FOUR times. It's never gone the same way twice. There's always another unique way the party can tackle the problem of overwhelming odds.

The referneces & characterizations of the dwarves were enjoyable and the scenario is always intriguing to players from the very introduction.

The Magic Item is unique and very highly sought after. This one is a strong 5/5 from start to finish!



Rating:
[5 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 14:07:12

5 intro adventures that, to me, feel more like a low level epilogue to Hoard of the Dragon Queen instead of an intro to Storm King's Thunder. 5 "1 hour" adventures that take 5-8 hours to run in total.

Mission 01

Fun & well written. Players seem to really like the unique (absurd?) creatures they have to fight. The story award is absolutely wonderful! 5/5

Mission 02

Starts with an encounter made very hectic due to unclear terrain, a fun social encounter, and an appropriately challenging riddle encounter. 4/5

Mission 03

This mission is good, other than the final encounter being far too deadly for what is almost assuredly a party of all 1st level characters. Lost of deaths reported here, but all in all well done. 4/5

Mission 04

First encounter is nothing unique & as expected. Then everything goes to hell. I've DMed this three times and played it twice and every time the party bogs down here. The clues of what to do are far too hidden, the terrain is incredibly confusing, and a new/risk adverse party may never figure out the solution. In my experience Mission 03 takes twice as long as any of the others. 2.5/5

Mission 05

If your party is melee heavy, the first encounter gets ugly fast. (My fighter missed with both thrown handaxes, and then used Help for 7 rounds cause he had no range.) Other than that, a good Mission with a fun Story Award and a satisfying conclusion. 4/5



Rating:
[3 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 31 to 38 (of 38 reviews) Result Pages: [<< Prev]   1  2  3 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates