I'll be candid and direct. This module didn't feel like it fit into the storyline at all. Everything else was a classic heros-for-hire adventure exploring the towns and surrounding areas of the Border Kingdoms with a little intrigue sprinkled in. Everything else felt like you could achieve success through different tactics and outcomes.
The Darkest Knight is dark horror in a Haunted Mansion. It felt like the concept was written, then relocated to the Border Kingdoms with only a few minor modifications maybe weave it into the main storyline. No, not woven into, just kinda featuring a couple cameos to connect it. Regardless, at the end of the module we didn't feel like the storyline of the Black Wyvern or the Dark Knight had advanced at all, which was confusing based on the title of the module.
My chief complaint, though, is that the adversaries chosen by the author have abilities that specifically target intelligence saves and doing lots of psychic damage, placed into scenarios that felt like they were there expressly to TPK a party or at least felt like it was designed with a DM vs. players adversarial dynamic. 40 minutes into the module, 3 of 5 players at my table were ready to get up and walk away and all five of us were vocal that we weren't having fun. One was so upset that he was prepared to go speak directly to the author. (Kudos to the DM for talking us back into it, recalibrating his strategy to ease up on the difficulty, and working with us to find a way to make the challenge fun.)
Maybe this was more in the way the DM ran it for us, because others that played this module said it was quite easy, but for us, this module was INCREDIBLY difficult for a group of Tier 2 characters and I really wasn't a fan at all.
The first objective required to get the full advancement requires you to "defeat" the Lawful evil creature, but the scenario can be murky such that the heroes have no reason to destroy the aberration. (If everyone in the mansion is dead, then the creepy thing in the moat isn't a threat to anyone, is he?) It felt like a "there is only one way to win, but you won't. This crap was made to kill you." module.
Just make sure you review the module thoroughly and that your players are ready for a challenge. If they're expecting a romp in the woods fighting average difficulty undead or monsters and then are whalloped by the boss monsters in this scenario, you could find them extremely frustrated and ready to quit.
Caveat emptor. Your mileage may vary.
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