I recently ran CCC-GHC-BK1-03 at a tabletop convention and it was by far my favourite of the Border Kingdom's modules for reasons I'll get into below. I would also acknowledge that this module does not appear to sit well within the overall story at first, but a closer examination of the bonus objective reveals that it does a fair bit of explaining.
Could the bonus objective have been tied to the main objective so as not missed? Perhaps.
This modules basic structures is:
- Exploration as you follow directions towards a location you've been told about.
- Exploration of that location and a roleplay encounter with a character central to the Border Kingdom's struggles.
- A follow up encounter with multiple potential outcomes against a very powerful creature.
- A bonus encounter with an even more powerful creature that has the potential to kill your whole table.
The reason I loved this module is that I knew I was running all the content. So everything I was able to lead everything that was happening, and the first real dangerous encounter, into the bonus objective creature. It really empowered me as a Dungeon Master and allowed the creature to be truely wily and persuasive when contronted. So much so that it convinced several party members it wasn't worth dying over and turned the other party members against each other with what were legitimately true offers of power - if sketchy in the long run.
The module has the potential to be very difficult if the DM doesn't carefully consider how they will use the two primary advesarial creatures. A lot of opportunities to let the players know what they're in for would be recommended.
My players had a blast at this module. And the enemy had such an affect on some of their characters as to have lasting impacts on them (one bought a ring of mind shielding to never have to deal with a creature like this again.)
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