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CCC-GHC-BK1-03 The Darkest Knight
Publisher: Dungeon Masters Guild
by Robert H. [Verified Purchaser]
Date Added: 04/29/2019 03:35:24

I recently ran CCC-GHC-BK1-03 at a tabletop convention and it was by far my favourite of the Border Kingdom's modules for reasons I'll get into below. I would also acknowledge that this module does not appear to sit well within the overall story at first, but a closer examination of the bonus objective reveals that it does a fair bit of explaining.

Could the bonus objective have been tied to the main objective so as not missed? Perhaps.

This modules basic structures is:

  • Exploration as you follow directions towards a location you've been told about.
  • Exploration of that location and a roleplay encounter with a character central to the Border Kingdom's struggles.
  • A follow up encounter with multiple potential outcomes against a very powerful creature.
  • A bonus encounter with an even more powerful creature that has the potential to kill your whole table.

The reason I loved this module is that I knew I was running all the content. So everything I was able to lead everything that was happening, and the first real dangerous encounter, into the bonus objective creature. It really empowered me as a Dungeon Master and allowed the creature to be truely wily and persuasive when contronted. So much so that it convinced several party members it wasn't worth dying over and turned the other party members against each other with what were legitimately true offers of power - if sketchy in the long run.

The module has the potential to be very difficult if the DM doesn't carefully consider how they will use the two primary advesarial creatures. A lot of opportunities to let the players know what they're in for would be recommended.

My players had a blast at this module. And the enemy had such an affect on some of their characters as to have lasting impacts on them (one bought a ring of mind shielding to never have to deal with a creature like this again.)



Rating:
[5 of 5 Stars!]
CCC-GHC-BK1-03 The Darkest Knight
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CCC-GHC-BK1-02 The Tithes That Bind
Publisher: Dungeon Masters Guild
by Robert H. [Verified Purchaser]
Date Added: 04/29/2019 03:25:57

I recently ran CCC-GHC-BK1-02 at a tabletop convention and my players and I thoroughly enjoyed it.

It's basic structure is simple:

  • You are hired and or implored to aid a House in defence of their lands and provided with some contenteous information.
  • You take part in said defence.
  • You follow clues from that defence to the origin of the attack and uncover additional information about the broader circumstances in the Border Kingdom's.

The encounters are well designed, though, the defence encounter can be very problematic for parties that lack range. Particularly if you follow the modules tactical suggestions on what to the enemy Wizards do! The further 'dungeon crawl' leads to a pretty straight up encounter that has some amazing potential if your players choose to explore it. This module uses one of the most interesting monster in the Monster Manual as a plot piece, and it works out wonderfully if properly utilised.

I would recommend this module for any 4 hour slot - but it absolutely will take the full four hours to play all the content. Skipping or shortening this module does it a bit of a disservice.



Rating:
[4 of 5 Stars!]
CCC-GHC-BK1-02 The Tithes That Bind
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CCC-GHC-BK1-01 Into the Border Kingdoms
Publisher: Dungeon Masters Guild
by Robert H. [Verified Purchaser]
Date Added: 04/29/2019 03:18:58

I ran CCC-GHC-BK1-01 at a table top convention recently and my players and I enjoyed it. It's a straightforward and quick module; it gets to the point confidently and includes all three pillars of player. There's enough content in here to give new players or returning players a taste of roleplay, exploration, and combat. Though, the exploration part is mostly up to the DM as the module doesn't do a great deal with the overland travel between encounters. A missed opportunity if you ask me.

It escalates quickly enough for the party to feel a sense of danger and excitement but is still easily controllable for the DM.

Definitely recommend it as an introductory module not just to the Border Kingdom's but to the fifth edition of Dungeons and Dragons as a whole.



Rating:
[4 of 5 Stars!]
CCC-GHC-BK1-01 Into the Border Kingdoms
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