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Trinity Continuum: Aeon
Publisher: Onyx Path Publishing
by Scott K. [Verified Purchaser]
Date Added: 12/13/2019 21:09:05

Ever since I was tested for Psionic Latency at the White Wolf booth at DragonCon 1997, I've been in love with this game. I got the plastic bound core book, refused to put the 'Trinity' sticker on it, read it till the cover fell off, bought the soft-cover version and years later bought a pristine stickerless plastic bound core book again. I can turn my head 90 degrees and see all three, plus every other book from the Trinity Universe, on my bookshelf.

And now its back. It's back, and its lived up to the past and in many ways surpassed it. Sometimes wishes come true. The Trinity games were always a few steps ahead of the cultural zietgiest, and the new edition lives up to that legacy. Æon presnets a future that is both aspirational and foreboding, showing us a dream we can reach for and paths that we can hopefully veer away from (looking at you, FSA). Any Sci-Fi genre you can think of is represnted in this book, so you can build a campaign that focuses on your favorite or genre-hop to your hearts content.

The system is competely updated and really shines. First edition players won't be completely lost, but the Storypath System sings with modern game design. Having played a run a short campaign based on the Kickstarter manuscript, I can say that the system really emulates Sci-Fi action-adventure of all stripes. The Psi powers really shine, especially the rules of linking with other Psions to create some mind-bending effects.

I have my gripes, but they are mostly a result of that dread curse nostalgia. OPP has put together something special here which does honor to the unsung hero of the old White Wolf days while breaking new ground for the gamers of today.

Simply put, if you like Sci-Fi roleplaying, you need this book.



Rating:
[5 of 5 Stars!]
Trinity Continuum: Aeon
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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by Scott K. [Verified Purchaser]
Date Added: 12/13/2019 08:40:06

The rebirth of a legend! This book is an excellent anchor point for the Trinity Continuum series, providing an excellent core system for the even more amazing games Aeon and Aberrant (with Adventure! and more to come!)

The core system is incredibly solid. It is a bit more complex than most, so true RPG newbies will need to face a learning curve, but once mastered it is amazing at emulating Cineamatic Sci-Fi action-adventure, like the MCU and Star Wars.

The player option, Talents, are amazningly well rended. You could mistake them for normal humans, but they pack an incredibly strong punch under their decpetively mundane surface. Talents are great PCs and NPCs for all the TC settings and can be just as fun as the more overtly powered Novas and Psions.

If the book has a weak point, it's the setting. It isn't bad, but it's sparse. It presents the world basically as it is today, taking a breath between the pulp weirdness of Adventure! and the Superpowered epic of Aberrant. The factions are interesting, well detailed and provide great insight into how the world along in between the big Eras, but there simply just isn't a lot of meat on those bones. A big setting supplement would be great to flesh out whats here, but as it stands it is a great sandbox for modern-era action-adventure roleplay.



Rating:
[5 of 5 Stars!]
Trinity Continuum Core Rulebook
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