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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by A customer [Verified Purchaser]
Date Added: 12/10/2021 22:46:47

Storypath is a good system. It has neat ideas, a solid core mechanic and is in many ways a very nice middleground between old-school Storyteller games and more modern, meta-aware systems like FATE.

This book is really bad at explaining Storypath. It is many places overly verbose, contradictory, and fond of putting important details in the middle of big paragraphs. Several of the attached systems (such as crafting) are often poorly explained, or burdened with design issues. Like how by the way it's written, the jury-rig action for building devices immediately isn't exempt from the rule that all crafted items become available the session after they're finished. Somewhat counter to its point of "build thing to solve an immediate problem". Easily solved by presuming they meant for it to be exempt, but it's emblematic of the often sloppy editing on display.

Many of the featured examples are likewise troublesome. For instance, the example for the sprinting action is several paragraphs long, full of narrative flair, references to other mechanics, and ends with the character failing to use the sprint action and thus making it entirely unhelpful for the purpose of demonstrating how said sprinting action actually works. Which is a problem, since the action mentions letting you move multiple range-bands and requires a roll, but doesn't tell you if there's a limit to how many range-bands, and if such a limit is in any way related to how well you roll.

Ultimately, this book reminds me of many of the early old world of darkness books, and not in a good way. It's imminently playable, but it requires you to read it with a constant running tally of "oh, I'll ignore that rule" or "Oh, clearly they meant for this to not do that". Which is shame, because the latest Exalted books and many of the 2nd edition nWoD releases demonstrate that Onyx Path is exceptionally capable of publishing well edited, clear, concise rulebooks.

But Trinity Continuum's core is not one of them.

It's a good system, and both the setting present in this book and it's companions are all rich, well-detailed, interesting worlds full of potential. But getting to all that requires a lot of work from you as a reader, and it will often feel like work you shouldn't need to do.



Rating:
[3 of 5 Stars!]
Trinity Continuum Core Rulebook
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