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Trinity Continuum Core Rulebook $14.99
Average Rating:4.6 / 5
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Trinity Continuum Core Rulebook
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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by A customer [Verified Purchaser]
Date Added: 12/10/2021 22:46:47

Storypath is a good system. It has neat ideas, a solid core mechanic and is in many ways a very nice middleground between old-school Storyteller games and more modern, meta-aware systems like FATE.

This book is really bad at explaining Storypath. It is many places overly verbose, contradictory, and fond of putting important details in the middle of big paragraphs. Several of the attached systems (such as crafting) are often poorly explained, or burdened with design issues. Like how by the way it's written, the jury-rig action for building devices immediately isn't exempt from the rule that all crafted items become available the session after they're finished. Somewhat counter to its point of "build thing to solve an immediate problem". Easily solved by presuming they meant for it to be exempt, but it's emblematic of the often sloppy editing on display.

Many of the featured examples are likewise troublesome. For instance, the example for the sprinting action is several paragraphs long, full of narrative flair, references to other mechanics, and ends with the character failing to use the sprint action and thus making it entirely unhelpful for the purpose of demonstrating how said sprinting action actually works. Which is a problem, since the action mentions letting you move multiple range-bands and requires a roll, but doesn't tell you if there's a limit to how many range-bands, and if such a limit is in any way related to how well you roll.

Ultimately, this book reminds me of many of the early old world of darkness books, and not in a good way. It's imminently playable, but it requires you to read it with a constant running tally of "oh, I'll ignore that rule" or "Oh, clearly they meant for this to not do that". Which is shame, because the latest Exalted books and many of the 2nd edition nWoD releases demonstrate that Onyx Path is exceptionally capable of publishing well edited, clear, concise rulebooks.

But Trinity Continuum's core is not one of them.

It's a good system, and both the setting present in this book and it's companions are all rich, well-detailed, interesting worlds full of potential. But getting to all that requires a lot of work from you as a reader, and it will often feel like work you shouldn't need to do.



Rating:
[3 of 5 Stars!]
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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by A customer [Verified Purchaser]
Date Added: 05/21/2021 12:47:50

This is the most well-rounded, skinnable version of Storypath and I've started using it for all manner of games outside of the Trinity Universe. With only a few exceptions the rules are clear, simple, and versatile. Though this book is the basis for the various Trinity lines, it really works well on its own for all sorts of cinematic adventures. I also appreciate the care to show diversity throughout the artwork.



Rating:
[5 of 5 Stars!]
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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by michael s. [Verified Purchaser]
Date Added: 04/15/2021 13:45:00

Sh? She? She? Low expectations for this one but high hope. Such a great idea and loved the orginal but its just so overly complicated



Rating:
[4 of 5 Stars!]
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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by A customer [Verified Purchaser]
Date Added: 12/07/2020 13:45:24

So, I've given this game a four star rating but there are problems. The layout and clarity of the rules leaves something to be desired. On the other hand, the rules do make sense and have some really nice new mechanical ideas contained within them. I brought this product as I wanted to play Trinity: Aeon so won't be using them for the default setting contained within but its a perfectly playable setting.



Rating:
[4 of 5 Stars!]
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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by Henrik J. [Verified Purchaser]
Date Added: 03/08/2020 10:17:51

This is a solid roleplaying game that's covering a contemporary pulp action niche that few games have gotten right. It definitely stands well alone, even without its supplement settings. I go over this book in depth in the video here: https://youtu.be/Vk0UJbWijtg



Rating:
[4 of 5 Stars!]
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Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing
by Scott K. [Verified Purchaser]
Date Added: 12/13/2019 08:40:06

The rebirth of a legend! This book is an excellent anchor point for the Trinity Continuum series, providing an excellent core system for the even more amazing games Aeon and Aberrant (with Adventure! and more to come!)

The core system is incredibly solid. It is a bit more complex than most, so true RPG newbies will need to face a learning curve, but once mastered it is amazing at emulating Cineamatic Sci-Fi action-adventure, like the MCU and Star Wars.

The player option, Talents, are amazningly well rended. You could mistake them for normal humans, but they pack an incredibly strong punch under their decpetively mundane surface. Talents are great PCs and NPCs for all the TC settings and can be just as fun as the more overtly powered Novas and Psions.

If the book has a weak point, it's the setting. It isn't bad, but it's sparse. It presents the world basically as it is today, taking a breath between the pulp weirdness of Adventure! and the Superpowered epic of Aberrant. The factions are interesting, well detailed and provide great insight into how the world along in between the big Eras, but there simply just isn't a lot of meat on those bones. A big setting supplement would be great to flesh out whats here, but as it stands it is a great sandbox for modern-era action-adventure roleplay.



Rating:
[5 of 5 Stars!]
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