A fantastic intro to the game! The subject matter is light in tone and maybe a little silly, but still feels important enough to warrant telling the story. Good "level 1" stuff -- you may not be preventing the destruction of a kingdom, but it beats killing rats in a cellar.
In particular, this adventure is wonderful for teaching new players, as many of the encounters, in the first section especially, are obviously designed to expose people to one specific aspect of the game -- an encounter that exists just to teach players about ability checks and narrating your character's actions, an encounter just for learning about investigation/clue-finding, an encounter to learn about movement in combat.
That said, it's fun for veteran players too; once the "tutorial level" is wrapped up and the rest of the adventure begins, the encounters are well-thought-out and tough enough to provide a challenge without being punishing. And even more importantly, they're interesting -- not just sacks of hit points to beat up until they're empty. A few really clever aspects, in particular the "healing potions" masquerading as other objects, make it even more enjoyable. My players spent several minutes investigating one of them, conveniced it was either some kind of trap or a vital clue, before eventually figuring out it was actually a beneficial but ultimately meaningless treasure for them.
I ran this during the debut at PAX, and it was a huge success. New players, returning players, veterans, adults, kids -- everyone enjoyed it. It was a lot of fun to run, too. There are a number of role-playing opportunities with interesting NPCs, but the provided (optional) pregenerated player characters have enough depth that players can get a lot of mileage out of interacting with each other as well. Sometimes it's nice for a module to take some of that pressure off the DM and let the players take the reins. It's also worth mentioning that this module, more than most, is very easy to run without a map and minis, so prep basically just comes down to reading it and maybe making a few notes.
As one might expect, it's absolutely riddled with typos, copy-paste errors, and in the case of the pregens, glaring mathematical blunders. But that's AL mods for you -- that kind of thing is assumed at this point.
This has become my go-to adventure when teaching new players the game, and I expect it will remain so for a long time.
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